fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -224,7 +224,7 @@ namespace OpenRA.Mods.RA
return possibleTargets.Any() ? possibleTargets.Random(random) : (int2?)null;
}
int assignRolesTicks = 0;
void AssignRolesToIdleUnits(Actor self)
@@ -234,7 +234,7 @@ namespace OpenRA.Mods.RA
activeUnits.RemoveAll(a => a.Destroyed);
unitsHangingAroundTheBase.RemoveAll(a => a.Destroyed);
attackForce.RemoveAll(a => a.Destroyed);
if (--assignRolesTicks > 0)
return;
else
@@ -256,7 +256,7 @@ namespace OpenRA.Mods.RA
activeUnits.Add(a);
}
/* Create an attack force when we have enough units around our base. */
// (don't bother leaving any behind for defense.)
@@ -335,7 +335,7 @@ namespace OpenRA.Mods.RA
void SetRallyPointsForNewProductionBuildings(Actor self)
{
var buildings = self.World.ActorsWithTrait<RallyPoint>()
.Where(rp => rp.Actor.Owner == p &&
.Where(rp => rp.Actor.Owner == p &&
!IsRallyPointValid(rp.Trait.rallyPoint)).ToArray();
if (buildings.Length > 0)
@@ -432,7 +432,7 @@ namespace OpenRA.Mods.RA
class BaseBuilder
{
enum BuildState { ChooseItem, WaitForProduction, WaitForFeedback }
BuildState state = BuildState.WaitForFeedback;
string category;
HackyAI ai;