fix trailing whitespace everywhere
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@@ -1,7 +1,7 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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@@ -19,10 +19,10 @@ namespace OpenRA.Mods.RA
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class DefaultShellmapScriptInfo : TraitInfo<DefaultShellmapScript> { }
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class DefaultShellmapScript: IWorldLoaded, ITick
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{
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{
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Dictionary<string, Actor> Actors;
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static int2 ViewportOrigin;
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public void WorldLoaded(World w)
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{
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var b = w.Map.Bounds;
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
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Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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Sound.SoundVolumeModifier = 0.25f;
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}
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int ticks = 0;
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float speed = 4f;
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public void Tick(Actor self)
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA
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(float)(System.Math.Cos((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 10f + ViewportOrigin.Y));
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Game.MoveViewport(loc);
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if (ticks == 250)
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{
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Scripting.RASpecialPowers.Chronoshift(self.World, new List<Pair<Actor, int2>>()
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@@ -51,25 +51,25 @@ namespace OpenRA.Mods.RA
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Pair.New(Actors["ca2"], new int2(92, 71))
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}, Actors["pdox"], -1, false);
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}
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if (ticks == 100)
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Actors["mslo1"].Trait<NukePower>().Activate(Actors["mslo1"], new Order(){ TargetLocation = new int2(98, 52) });
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if (ticks == 140)
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Actors["mslo2"].Trait<NukePower>().Activate(Actors["mslo2"], new Order(){ TargetLocation = new int2(95, 54) });
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if (ticks == 180)
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Actors["mslo3"].Trait<NukePower>().Activate(Actors["mslo3"], new Order(){ TargetLocation = new int2(95, 49) });
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if (ticks == 430)
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{
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Actors["mig1"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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Actors["mig2"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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Actors["mig3"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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}
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ticks++;
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}
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}
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}
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