fix trailing whitespace everywhere
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@@ -1,7 +1,7 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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@@ -25,10 +25,10 @@ namespace OpenRA.Mods.RA.Move
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public bool checkForBlocked;
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public Actor ignoreBuilding;
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public bool inReverse;
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MobileInfo mobileInfo;
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Player owner;
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public PathSearch(World world, MobileInfo mobileInfo, Player owner)
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{
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this.world = world;
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@@ -61,19 +61,19 @@ namespace OpenRA.Mods.RA.Move
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heuristic = h;
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return this;
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}
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public PathSearch WithoutLaneBias()
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{
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LaneBias = 0;
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return this;
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}
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public PathSearch FromPoint(int2 from)
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{
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AddInitialCell( from );
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return this;
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}
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int LaneBias = 1;
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public int2 Expand( World world )
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@@ -86,10 +86,10 @@ namespace OpenRA.Mods.RA.Move
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p = queue.Pop();
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cellInfo[p.Location.X, p.Location.Y].Seen = true;
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var thisCost = mobileInfo.MovementCostForCell(world, p.Location);
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if (thisCost == int.MaxValue)
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if (thisCost == int.MaxValue)
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return p.Location;
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foreach( int2 d in directions )
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@@ -101,16 +101,16 @@ namespace OpenRA.Mods.RA.Move
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continue;
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var costHere = mobileInfo.MovementCostForCell(world, newHere);
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if (costHere == int.MaxValue)
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continue;
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if (!mobileInfo.CanEnterCell(world, owner, newHere, ignoreBuilding, checkForBlocked))
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continue;
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if (customBlock != null && customBlock(newHere))
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continue;
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var est = heuristic( newHere );
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if( est == int.MaxValue )
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continue;
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@@ -136,7 +136,7 @@ namespace OpenRA.Mods.RA.Move
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cellInfo[ newHere.X, newHere.Y ].MinCost = newCost;
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queue.Add( new PathDistance( newCost + est, newHere ) );
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}
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return p.Location;
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}
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@@ -161,14 +161,14 @@ namespace OpenRA.Mods.RA.Move
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cellInfo[ location.X, location.Y ] = new CellInfo( 0, location, false );
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queue.Add( new PathDistance( heuristic( location ), location ) );
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}
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public static PathSearch Search( World world, MobileInfo mi, Player owner, bool checkForBlocked )
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{
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var search = new PathSearch(world, mi, owner) {
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checkForBlocked = checkForBlocked };
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return search;
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}
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public static PathSearch FromPoint( World world, MobileInfo mi, Player owner, int2 from, int2 target, bool checkForBlocked )
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{
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var search = new PathSearch(world, mi, owner) {
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