fix trailing whitespace everywhere
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@@ -1,7 +1,7 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Orders
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Producer = producer;
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Building = name;
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BuildingInfo = Rules.Info[Building].Traits.Get<BuildingInfo>();
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Preview = Rules.Info[Building].Traits.Get<RenderBuildingInfo>()
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.RenderPreview(Rules.Info[Building], producer.Owner);
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@@ -62,13 +62,13 @@ namespace OpenRA.Mods.RA.Orders
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Sound.Play(eva.BuildingCannotPlaceAudio);
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yield break;
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}
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var isLineBuild = Rules.Info[ Building ].Traits.Contains<LineBuildInfo>();
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yield return new Order(isLineBuild ? "LineBuild" : "PlaceBuilding",
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Producer.Owner.PlayerActor, false) { TargetLocation = topLeft, TargetString = Building };
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}
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}
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public void Tick( World world ) {}
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public void RenderAfterWorld( WorldRenderer wr, World world ) {}
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public void RenderBeforeWorld( WorldRenderer wr, World world )
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA.Orders
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var actorInfo = Rules.Info[Building];
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foreach (var dec in actorInfo.Traits.WithInterface<IPlaceBuildingDecoration>())
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dec.Render(wr, world, actorInfo, Traits.Util.CenterOfCell(position)); /* hack hack */
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var cells = new Dictionary<int2, bool>();
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// Linebuild for walls.
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// Assumes a 1x1 footprint; weird things will happen for other footprints
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@@ -94,7 +94,7 @@ namespace OpenRA.Mods.RA.Orders
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r.Sprite.DrawAt(Game.CellSize*topLeft + r.Pos,
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wr.GetPaletteIndex(r.Palette),
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r.Scale*r.Sprite.size);
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var res = world.WorldActor.Trait<ResourceLayer>();
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var isCloseEnough = BuildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, Building, topLeft);
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foreach (var t in FootprintUtils.Tiles(Building, BuildingInfo, topLeft))
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