fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -27,19 +27,19 @@ namespace OpenRA.Mods.RA
self.World.AddFrameEndTask(w =>
{
var prevItems = GetNumBuildables(self.Owner);
// Find the queue with the target actor
var queue = w.ActorsWithTrait<ProductionQueue>()
.Where(p => p.Actor.Owner == self.Owner &&
p.Trait.CurrentItem() != null &&
p.Trait.CurrentItem().Item == order.TargetString &&
p.Trait.CurrentItem() != null &&
p.Trait.CurrentItem().Item == order.TargetString &&
p.Trait.CurrentItem().RemainingTime == 0)
.Select(p => p.Trait)
.FirstOrDefault();
if (queue == null)
return;
var unit = Rules.Info[order.TargetString];
var buildingInfo = unit.Traits.Get<BuildingInfo>();
@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA
new LocationInit( t ),
new OwnerInit( order.Player ),
});
if (playSounds)
foreach (var s in buildingInfo.BuildSounds)
Sound.PlayToPlayer(order.Player, s, building.CenterLocation);
@@ -94,7 +94,7 @@ namespace OpenRA.Mods.RA
var bi = unit.Traits.GetOrDefault<BuildableInfo>();
if (bi == null)
return;
var producers = self.World.ActorsWithTrait<Production>()
.Where( x => x.Actor.Owner == self.Owner
&& x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( bi.Queue ) )
@@ -109,7 +109,7 @@ namespace OpenRA.Mods.RA
static int GetNumBuildables(Player p)
{
if (p != p.World.LocalPlayer) return 0; // this only matters for local players.
return p.World.ActorsWithTrait<ProductionQueue>()
.Where(a => a.Actor.Owner == p)
.SelectMany(a => a.Trait.BuildableItems()).Distinct().Count();