fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA.Render
public readonly bool HasMakeAnimation = true;
public readonly float2 Origin = float2.Zero;
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, Player owner)
{
return base.RenderPreview(building, owner)
@@ -35,10 +35,10 @@ namespace OpenRA.Mods.RA.Render
public class RenderBuilding : RenderSimple, INotifyDamageStateChanged, IRenderModifier
{
readonly RenderBuildingInfo Info;
public RenderBuilding( ActorInitializer init, RenderBuildingInfo info )
: this(init, info, () => 0) { }
public RenderBuilding( ActorInitializer init, RenderBuildingInfo info, Func<int> baseFacing )
: base(init.self, baseFacing)
{
@@ -46,14 +46,14 @@ namespace OpenRA.Mods.RA.Render
var self = init.self;
// Work around a bogus crash
anim.PlayRepeating( NormalizeSequence(self, "idle") );
// Can't call Complete() directly from ctor because other traits haven't been inited yet
if (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation && !init.Contains<SkipMakeAnimsInit>())
self.QueueActivity(new MakeAnimation(self, () => Complete(self)));
else
else
self.QueueActivity(new CallFunc(() => Complete(self)));
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
var disabled = self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.RA.Render
yield return ret.WithPalette("disabled").WithZOffset(1);
}
}
void Complete( Actor self )
{
anim.PlayRepeating( NormalizeSequence(self, "idle") );
@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Render
anim.PlayThen(NormalizeSequence(self, name),
() => { anim.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
}
public void PlayCustomAnimRepeating(Actor self, string name)
{
anim.PlayThen(NormalizeSequence(self, name),
@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA.Render
{
anim.PlayRepeating( NormalizeSequence(self, "idle") );
}
public virtual void DamageStateChanged(Actor self, AttackInfo e)
{
if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)