fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -14,29 +14,29 @@ using OpenRA.Widgets;
namespace OpenRA.Scripting
{
public class Media
{
{
public static void PlayFMVFullscreen(World w, string movie, Action onComplete)
{
var playerRoot = Game.OpenWindow(w, "FMVPLAYER");
var player = playerRoot.GetWidget<VqaPlayerWidget>("PLAYER");
w.DisableTick = true;
player.Load(movie);
player.Load(movie);
// Mute world sounds
var oldModifier = Sound.SoundVolumeModifier;
// Todo: this also modifies vqa audio
//Sound.SoundVolumeModifier = 0f;
// Stop music while fmv plays
var music = Sound.MusicPlaying;
if (music)
Sound.PauseMusic();
player.PlayThen(() =>
{
if (music)
Sound.PlayMusic();
Widget.CloseWindow();
Sound.SoundVolumeModifier = oldModifier;
w.DisableTick = false;

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -17,20 +17,20 @@ using OpenRA.Mods.RA.Render;
namespace OpenRA.Scripting
{
public class RASpecialPowers
{
{
public static void Chronoshift(World world, List<Pair<Actor, int2>>units, Actor chronosphere, int duration, bool killCargo)
{
if (chronosphere != null)
chronosphere.Trait<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
// Trigger screen desaturate effect
foreach (var a in world.ActorsWithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
Sound.Play("chrono2.aud", units.First().First.CenterLocation);
foreach (var kv in units)
{
{
var target = kv.First;
var targetCell = kv.Second;
var cs = target.Trait<Chronoshiftable>();
@@ -42,7 +42,7 @@ namespace OpenRA.Scripting
chronosphere);
}
}
}
}