fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA
[WeaponReference]
public readonly string MissileWeapon = "";
public readonly int2 SpawnOffset = int2.Zero;
public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
}
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
return new SelectGenericPowerTarget(order, manager, "nuke", MouseButton.Left);
}
public override void Activate(Actor self, Order order)
{
// Play to everyone but the current player
@@ -39,10 +39,10 @@ namespace OpenRA.Mods.RA
Sound.Play(Info.LaunchSound);
var npi = Info as NukePowerInfo;
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
self.World.AddFrameEndTask(w => w.Add(
new NukeLaunch(self.Owner, self, npi.MissileWeapon, npi.SpawnOffset,
new NukeLaunch(self.Owner, self, npi.MissileWeapon, npi.SpawnOffset,
order.TargetLocation)));
}
}