fix trailing whitespace everywhere
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@@ -1,7 +1,7 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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@@ -33,14 +33,14 @@ namespace OpenRA.Mods.RA.Widgets
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// Queue-per-structure
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var perqueue = world.Selection.Actors.FirstOrDefault(
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a => a.IsInWorld && a.World.LocalPlayer == a.Owner && a.HasTrait<ProductionQueue>());
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if (perqueue != null)
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{
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Widget.RootWidget.GetWidget<BuildPaletteWidget>("INGAME_BUILD_PALETTE")
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.SetCurrentTab(perqueue.TraitsImplementing<ProductionQueue>().First());
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return;
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}
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// Queue-per-player
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var types = world.Selection.Actors.Where(a => a.IsInWorld && (a.World.LocalPlayer == a.Owner))
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.SelectMany(a => a.TraitsImplementing<Production>())
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Widgets
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.ToArray();
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if (types.Length == 0)
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return;
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return;
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Widget.RootWidget.GetWidget<BuildPaletteWidget>("INGAME_BUILD_PALETTE")
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.SetCurrentTab(world.LocalPlayer.PlayerActor.TraitsImplementing<ProductionQueue>().FirstOrDefault(t => types.Contains(t.Info.Type)));
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@@ -1,7 +1,7 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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@@ -1,7 +1,7 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA
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}
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public class SmudgeLayer: IRenderOverlay, IWorldLoaded
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{
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{
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public SmudgeLayerInfo Info;
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Dictionary<int2,TileReference<byte,byte>> tiles;
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Sprite[][] smudgeSprites;
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@@ -41,23 +41,23 @@ namespace OpenRA.Mods.RA
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this.Info = info;
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smudgeSprites = Info.Types.Select(x => Game.modData.SpriteLoader.LoadAllSprites(x)).ToArray();
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}
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public void WorldLoaded(World w)
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{
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world = w;
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tiles = new Dictionary<int2,TileReference<byte,byte>>();
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// Add map smudges
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foreach (var s in w.Map.Smudges.Value.Where( s => Info.Types.Contains(s.Type )))
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tiles.Add(s.Location,new TileReference<byte,byte>((byte)Array.IndexOf(Info.Types,s.Type),
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(byte)s.Depth));
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}
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public void AddSmudge(int2 loc)
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{
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if (!world.GetTerrainInfo(loc).AcceptSmudge)
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return;
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if (Game.CosmeticRandom.Next(0,100) <= Info.SmokePercentage)
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world.AddFrameEndTask(w => w.Add(new Smoke(w, Traits.Util.CenterOfCell(loc), Info.SmokeType)));
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.RA
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tiles.Add(loc, new TileReference<byte,byte>(st,(byte)0));
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return;
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}
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var tile = tiles[loc];
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// Existing smudge; make it deeper
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int depth = Info.Depths[tile.type-1];
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA
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tiles[loc] = tile; // struct semantics.
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}
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}
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public void Render( WorldRenderer wr )
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{
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var cliprect = Game.viewport.WorldBounds(world);
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