fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -25,25 +25,25 @@ namespace OpenRA.Renderer.Glsl
readonly Dictionary<string, int> samplers = new Dictionary<string, int>();
public Shader(GraphicsDevice dev, string type)
{
{
// Vertex shader
string vertexCode;
using (var file = new StreamReader(FileSystem.Open("glsl{0}{1}.vert".F(Path.DirectorySeparatorChar, type))))
vertexCode = file.ReadToEnd();
int v = Gl.glCreateShaderObjectARB(Gl.GL_VERTEX_SHADER_ARB);
ErrorHandler.CheckGlError();
Gl.glShaderSourceARB(v,1,new string[]{vertexCode},null);
ErrorHandler.CheckGlError();
Gl.glCompileShaderARB(v);
ErrorHandler.CheckGlError();
int success;
Gl.glGetObjectParameterivARB(v, Gl.GL_OBJECT_COMPILE_STATUS_ARB, out success);
ErrorHandler.CheckGlError();
if (success == 0)
throw new InvalidProgramException("Compile error in {0}{1}.vert".F(Path.DirectorySeparatorChar, type));
// Fragment shader
string fragmentCode;
using (var file = new StreamReader(FileSystem.Open("glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, type))))
@@ -54,13 +54,13 @@ namespace OpenRA.Renderer.Glsl
ErrorHandler.CheckGlError();
Gl.glCompileShaderARB(f);
ErrorHandler.CheckGlError();
Gl.glGetObjectParameterivARB(f, Gl.GL_OBJECT_COMPILE_STATUS_ARB, out success);
ErrorHandler.CheckGlError();
if (success == 0)
throw new InvalidProgramException("Compile error in glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, type));
// Assemble program
program = Gl.glCreateProgramObjectARB();
ErrorHandler.CheckGlError();
@@ -68,19 +68,19 @@ namespace OpenRA.Renderer.Glsl
ErrorHandler.CheckGlError();
Gl.glAttachObjectARB(program,f);
ErrorHandler.CheckGlError();
Gl.glLinkProgramARB(program);
ErrorHandler.CheckGlError();
Gl.glGetObjectParameterivARB(program, Gl.GL_OBJECT_LINK_STATUS_ARB, out success);
ErrorHandler.CheckGlError();
if (success == 0)
throw new InvalidProgramException("Linking error in {0} shader".F(type));
Gl.glUseProgramObjectARB(program);
ErrorHandler.CheckGlError();
int numUniforms;
Gl.glGetObjectParameterivARB( program, Gl.GL_ACTIVE_UNIFORMS, out numUniforms );
ErrorHandler.CheckGlError();
@@ -136,13 +136,13 @@ namespace OpenRA.Renderer.Glsl
Gl.glActiveTextureARB( Gl.GL_TEXTURE0_ARB );
}
}
public void SetValue(string name, float x, float y)
{
Gl.glUseProgramObjectARB(program);
ErrorHandler.CheckGlError();
int param = Gl.glGetUniformLocationARB(program, name);
ErrorHandler.CheckGlError();
ErrorHandler.CheckGlError();
Gl.glUniform2fARB(param,x,y);
ErrorHandler.CheckGlError();
}