fix trailing whitespace everywhere
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Renderer.Null
|
||||
|
||||
public int GpuMemoryUsed { get { return 0; } }
|
||||
}
|
||||
|
||||
|
||||
public class NullShader : IShader
|
||||
{
|
||||
public void SetValue(string name, float x, float y) { }
|
||||
@@ -65,14 +65,14 @@ namespace OpenRA.Renderer.Null
|
||||
public void Commit() { }
|
||||
public void Render(Action a) { }
|
||||
}
|
||||
|
||||
|
||||
public class NullTexture : ITexture
|
||||
{
|
||||
public void SetData(Bitmap bitmap) { }
|
||||
public void SetData(uint[,] colors) { }
|
||||
public void SetData(byte[] colors, int width, int height) { }
|
||||
}
|
||||
|
||||
|
||||
class NullVertexBuffer<T> : IVertexBuffer<T>
|
||||
{
|
||||
public void Bind() { }
|
||||
|
||||
Reference in New Issue
Block a user