fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -21,13 +21,13 @@ namespace OpenRA.Renderer.SdlCommon
public class Texture : ITexture
{
public int texture; /* temp: can be internal again once shaders are in shared code */
public Texture()
{
Gl.glGenTextures(1, out texture);
ErrorHandler.CheckGlError();
}
public Texture(Bitmap bitmap)
{
Gl.glGenTextures(1, out texture);
@@ -47,7 +47,7 @@ namespace OpenRA.Renderer.SdlCommon
ErrorHandler.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_NEAREST);
ErrorHandler.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
ErrorHandler.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
@@ -77,10 +77,10 @@ namespace OpenRA.Renderer.SdlCommon
{
int width = colors.GetUpperBound(1) + 1;
int height = colors.GetUpperBound(0) + 1;
if (!IsPowerOf2(width) || !IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width,height));
unsafe
{
fixed (uint* ptr = &colors[0,0])
@@ -93,7 +93,7 @@ namespace OpenRA.Renderer.SdlCommon
}
}
}
public void SetData(Bitmap bitmap)
{
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
@@ -101,12 +101,12 @@ namespace OpenRA.Renderer.SdlCommon
//throw new InvalidOperationException( "non-power-of-2-texture" );
bitmap = new Bitmap(bitmap, new Size(Exts.NextPowerOf2(bitmap.Width), Exts.NextPowerOf2(bitmap.Height)));
}
var bits = bitmap.LockBits(
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly,
PixelFormat.Format32bppArgb);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides