Make GainsExperience upgrades explicit.
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@@ -1367,6 +1367,19 @@ namespace OpenRA.Mods.Common.UtilityCommands
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node.Value.Nodes.RemoveAll(n => n.Key == "InitialActivity");
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}
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// Make default upgrades explicit for GainsExperience
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if (engineVersion < 20150709)
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{
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if (depth == 1 && (node.Key == "GainsExperience" || node.Key.StartsWith("GainsExperience@"))
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&& node.Value.Nodes.FirstOrDefault(n => n.Key == "Upgrades") == null)
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node.Value.Nodes.Add(new MiniYamlNode("Upgrades", new MiniYaml("", new List<MiniYamlNode> {
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new MiniYamlNode("200", "firepower, damage, speed, reload, inaccuracy, rank"),
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new MiniYamlNode("400", "firepower, damage, speed, reload, inaccuracy, rank"),
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new MiniYamlNode("800", "firepower, damage, speed, reload, inaccuracy, rank"),
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new MiniYamlNode("1600", "firepower, damage, speed, reload, inaccuracy, rank, eliteweapon, selfheal")
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})));
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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