Make the default player color configurable in mod.yaml
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20
OpenRA.Game/DefaultPlayer.cs
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20
OpenRA.Game/DefaultPlayer.cs
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@@ -0,0 +1,20 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Primitives;
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namespace OpenRA
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{
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public class DefaultPlayer : IGlobalModData
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{
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public readonly Color Color = Color.FromAhsl(0, 0, 238);
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}
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}
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@@ -30,7 +30,7 @@ namespace OpenRA
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public string Faction;
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public bool LockColor = false;
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public Color Color = Color.FromAhsl(0, 0, 238);
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public Color Color = Game.ModData.Manifest.Get<DefaultPlayer>().Color;
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public bool LockSpawn = false;
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public int Spawn = 0;
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