fix crash when a bridge is destroyed, and has a husk on it.
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.RA
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foreach (var c in TileSprites[currentTemplate].Keys)
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foreach (var c in TileSprites[currentTemplate].Keys)
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foreach (var a in uim.GetUnitsAt(c))
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foreach (var a in uim.GetUnitsAt(c))
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if (!a.traits.Get<IMove>().CanEnterCell(c))
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if (a.traits.Contains<IMove>() && !a.traits.Get<IMove>().CanEnterCell(c))
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a.Kill(self);
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a.Kill(self);
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}
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}
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