fix crash when a bridge is destroyed, and has a husk on it.

This commit is contained in:
Chris Forbes
2010-08-06 21:02:46 +12:00
parent f64a6e273e
commit 551814fc32

View File

@@ -148,7 +148,7 @@ namespace OpenRA.Mods.RA
foreach (var c in TileSprites[currentTemplate].Keys) foreach (var c in TileSprites[currentTemplate].Keys)
foreach (var a in uim.GetUnitsAt(c)) foreach (var a in uim.GetUnitsAt(c))
if (!a.traits.Get<IMove>().CanEnterCell(c)) if (a.traits.Contains<IMove>() && !a.traits.Get<IMove>().CanEnterCell(c))
a.Kill(self); a.Kill(self);
} }