Cache the footprint LINQ for performance.
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atlimit8
parent
99957e57b9
commit
551ab2fc59
@@ -194,15 +194,14 @@ namespace OpenRA.Mods.Common.Traits
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Game.Sound.PlayNotification(Self.World.Map.Rules, toPlayer, "Speech", speech, toPlayer.Faction.InternalName);
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}
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public IEnumerable<CPos> CellsMatching(CPos location, string footprint, CVec dimensions)
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public IEnumerable<CPos> CellsMatching(CPos location, char[] footprint, CVec dimensions)
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{
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var index = 0;
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var fp = footprint.Where(c => !char.IsWhiteSpace(c)).ToArray();
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var x = location.X - (dimensions.X - 1) / 2;
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var y = location.Y - (dimensions.Y - 1) / 2;
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for (var j = 0; j < dimensions.Y; j++)
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for (var i = 0; i < dimensions.X; i++)
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if (fp[index++] == 'x')
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if (footprint[index++] == 'x')
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yield return new CPos(x + i, y + j);
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}
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}
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