SpriteEffect facing -> WAngle.
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@@ -212,8 +212,8 @@ namespace OpenRA.Mods.Common.Projectiles
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if (!string.IsNullOrEmpty(info.TrailImage) && --smokeTicks < 0)
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{
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var delayedPos = WPos.LerpQuadratic(source, target, angle, ticks - info.TrailDelay, length);
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(delayedPos, w, info.TrailImage, info.TrailSequences.Random(world.SharedRandom),
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trailPalette, facing: GetEffectiveFacing().Facing)));
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(delayedPos, GetEffectiveFacing(), w,
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info.TrailImage, info.TrailSequences.Random(world.SharedRandom), trailPalette)));
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smokeTicks = info.TrailInterval;
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}
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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@@ -148,8 +149,11 @@ namespace OpenRA.Mods.Common.Projectiles
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source = args.CurrentSource();
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if (hasLaunchEffect && ticks == 0)
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(args.CurrentSource, args.CurrentMuzzleFacing, world,
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{
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Func<WAngle> getMuzzleFacing = () => WAngle.FromFacing(args.CurrentMuzzleFacing());
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(args.CurrentSource, getMuzzleFacing, world,
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info.LaunchEffectImage, info.LaunchEffectSequence, info.LaunchEffectPalette)));
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}
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// Beam tracks target
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if (info.TrackTarget && args.GuidedTarget.IsValidFor(args.SourceActor))
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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@@ -857,8 +858,8 @@ namespace OpenRA.Mods.Common.Projectiles
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// Create the sprite trail effect
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if (!string.IsNullOrEmpty(info.TrailImage) && --ticksToNextSmoke < 0 && (state != States.Freefall || info.TrailWhenDeactivated))
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{
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos - 3 * move / 2, w, info.TrailImage, info.TrailSequences.Random(world.SharedRandom),
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trailPalette, facing: renderFacing.Facing)));
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos - 3 * move / 2, renderFacing, w,
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info.TrailImage, info.TrailSequences.Random(world.SharedRandom), trailPalette)));
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ticksToNextSmoke = info.TrailInterval;
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}
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