SpriteEffect facing -> WAngle.

This commit is contained in:
Paul Chote
2020-05-08 20:12:32 +01:00
committed by atlimit8
parent fe58ed1283
commit 552bceb07c
5 changed files with 25 additions and 19 deletions

View File

@@ -212,8 +212,8 @@ namespace OpenRA.Mods.Common.Projectiles
if (!string.IsNullOrEmpty(info.TrailImage) && --smokeTicks < 0)
{
var delayedPos = WPos.LerpQuadratic(source, target, angle, ticks - info.TrailDelay, length);
world.AddFrameEndTask(w => w.Add(new SpriteEffect(delayedPos, w, info.TrailImage, info.TrailSequences.Random(world.SharedRandom),
trailPalette, facing: GetEffectiveFacing().Facing)));
world.AddFrameEndTask(w => w.Add(new SpriteEffect(delayedPos, GetEffectiveFacing(), w,
info.TrailImage, info.TrailSequences.Random(world.SharedRandom), trailPalette)));
smokeTicks = info.TrailInterval;
}