SpriteEffect facing -> WAngle.
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@@ -212,8 +212,8 @@ namespace OpenRA.Mods.Common.Projectiles
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if (!string.IsNullOrEmpty(info.TrailImage) && --smokeTicks < 0)
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{
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var delayedPos = WPos.LerpQuadratic(source, target, angle, ticks - info.TrailDelay, length);
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(delayedPos, w, info.TrailImage, info.TrailSequences.Random(world.SharedRandom),
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trailPalette, facing: GetEffectiveFacing().Facing)));
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(delayedPos, GetEffectiveFacing(), w,
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info.TrailImage, info.TrailSequences.Random(world.SharedRandom), trailPalette)));
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smokeTicks = info.TrailInterval;
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}
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