SpriteEffect facing -> WAngle.

This commit is contained in:
Paul Chote
2020-05-08 20:12:32 +01:00
committed by atlimit8
parent fe58ed1283
commit 552bceb07c
5 changed files with 25 additions and 19 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Graphics;
@@ -148,8 +149,11 @@ namespace OpenRA.Mods.Common.Projectiles
source = args.CurrentSource();
if (hasLaunchEffect && ticks == 0)
world.AddFrameEndTask(w => w.Add(new SpriteEffect(args.CurrentSource, args.CurrentMuzzleFacing, world,
{
Func<WAngle> getMuzzleFacing = () => WAngle.FromFacing(args.CurrentMuzzleFacing());
world.AddFrameEndTask(w => w.Add(new SpriteEffect(args.CurrentSource, getMuzzleFacing, world,
info.LaunchEffectImage, info.LaunchEffectSequence, info.LaunchEffectPalette)));
}
// Beam tracks target
if (info.TrackTarget && args.GuidedTarget.IsValidFor(args.SourceActor))