merge Game.Init into PreInit; fix exploit involving chrome.CheckDeadTab; fixed cancel behaviour wrt canceling an item not currently in the queue (because of orderlag, etc)
This commit is contained in:
@@ -136,7 +136,6 @@ namespace OpenRA
|
||||
foreach (var q in tabImageNames)
|
||||
if (!Rules.TechTree.BuildableItems(world.LocalPlayer, q.Key).Any())
|
||||
{
|
||||
CheckDeadTab(world, q.Key);
|
||||
if (currentTab == q.Key)
|
||||
currentTab = null;
|
||||
}
|
||||
@@ -544,13 +543,6 @@ namespace OpenRA
|
||||
paletteAnimating = true;
|
||||
}
|
||||
|
||||
void CheckDeadTab( World world, string groupName )
|
||||
{
|
||||
var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
|
||||
foreach( var item in queue.AllItems( groupName ) )
|
||||
Game.IssueOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
|
||||
}
|
||||
|
||||
float? lastPowerProvidedPos;
|
||||
float? lastPowerDrainedPos;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user