Replace projectile, WithShadow, WithParachute shadows with tint effects.

This commit is contained in:
Paul Chote
2021-02-12 23:20:28 +00:00
committed by reaperrr
parent 1c1af89bb9
commit 554486fb0b
7 changed files with 126 additions and 24 deletions

View File

@@ -50,9 +50,8 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Does this projectile have a shadow?")]
public readonly bool Shadow = false;
[PaletteReference]
[Desc("Palette to use for this projectile's shadow if Shadow is true.")]
public readonly string ShadowPalette = "shadow";
[Desc("Color to draw shadow if Shadow is true.")]
public readonly Color ShadowColor = Color.FromArgb(140, 0, 0, 0);
[Desc("Trail animation.")]
public readonly string TrailImage = null;
@@ -122,6 +121,9 @@ namespace OpenRA.Mods.Common.Projectiles
readonly WDist speed;
readonly string trailPalette;
readonly float3 shadowColor;
readonly float shadowAlpha;
ContrailRenderable contrail;
[Sync]
@@ -181,6 +183,9 @@ namespace OpenRA.Mods.Common.Projectiles
smokeTicks = info.TrailDelay;
remainingBounces = info.BounceCount;
shadowColor = new float3(info.ShadowColor.R, info.ShadowColor.G, info.ShadowColor.B) / 255f;
shadowAlpha = info.ShadowColor.A;
}
WAngle GetEffectiveFacing()
@@ -286,8 +291,10 @@ namespace OpenRA.Mods.Common.Projectiles
{
var dat = world.Map.DistanceAboveTerrain(pos);
var shadowPos = pos - new WVec(0, 0, dat.Length);
foreach (var r in anim.Render(shadowPos, wr.Palette(info.ShadowPalette)))
yield return r;
foreach (var r in anim.Render(shadowPos, wr.Palette(info.Palette)))
yield return ((IModifyableRenderable)r)
.WithTint(shadowColor, ((IModifyableRenderable)r).TintModifiers | TintModifiers.ReplaceColor)
.WithAlpha(shadowAlpha);
}
var palette = wr.Palette(info.Palette + (info.IsPlayerPalette ? args.SourceActor.Owner.InternalName : ""));

View File

@@ -12,6 +12,7 @@
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Projectiles
@@ -35,10 +36,11 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
[Desc("Does this projectile have a shadow?")]
public readonly bool Shadow = false;
[PaletteReference]
public readonly string ShadowPalette = "shadow";
[Desc("Color to draw shadow if Shadow is true.")]
public readonly Color ShadowColor = Color.FromArgb(140, 0, 0, 0);
[Desc("Projectile movement vector per tick (forward, right, up), use negative values for opposite directions.")]
public readonly WVec Velocity = WVec.Zero;
@@ -55,6 +57,10 @@ namespace OpenRA.Mods.Common.Projectiles
readonly Animation anim;
readonly ProjectileArgs args;
readonly WVec acceleration;
readonly float3 shadowColor;
readonly float shadowAlpha;
WVec velocity;
[Sync]
@@ -78,6 +84,9 @@ namespace OpenRA.Mods.Common.Projectiles
else
anim.PlayRepeating(info.Sequences.Random(args.SourceActor.World.SharedRandom));
}
shadowColor = new float3(info.ShadowColor.R, info.ShadowColor.G, info.ShadowColor.B) / 255f;
shadowAlpha = info.ShadowColor.A;
}
public void Tick(World world)
@@ -115,8 +124,10 @@ namespace OpenRA.Mods.Common.Projectiles
{
var dat = world.Map.DistanceAboveTerrain(pos);
var shadowPos = pos - new WVec(0, 0, dat.Length);
foreach (var r in anim.Render(shadowPos, wr.Palette(info.ShadowPalette)))
yield return r;
foreach (var r in anim.Render(shadowPos, wr.Palette(info.Palette)))
yield return ((IModifyableRenderable)r)
.WithTint(shadowColor, ((IModifyableRenderable)r).TintModifiers | TintModifiers.ReplaceColor)
.WithAlpha(shadowAlpha);
}
var palette = wr.Palette(info.Palette + (info.IsPlayerPalette ? args.SourceActor.Owner.InternalName : ""));

View File

@@ -37,9 +37,12 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
[Desc("Should the projectile's shadow be rendered?")]
[Desc("Does this projectile have a shadow?")]
public readonly bool Shadow = false;
[Desc("Color to draw shadow if Shadow is true.")]
public readonly Color ShadowColor = Color.FromArgb(140, 0, 0, 0);
[Desc("Minimum vertical launch angle (pitch).")]
public readonly WAngle MinimumLaunchAngle = new WAngle(-64);
@@ -180,6 +183,9 @@ namespace OpenRA.Mods.Common.Projectiles
readonly WAngle minLaunchAngle;
readonly WAngle maxLaunchAngle;
readonly float3 shadowColor;
readonly float shadowAlpha;
int ticks;
int ticksToNextSmoke;
@@ -264,6 +270,9 @@ namespace OpenRA.Mods.Common.Projectiles
trailPalette = info.TrailPalette;
if (info.TrailUsePlayerPalette)
trailPalette += args.SourceActor.Owner.InternalName;
shadowColor = new float3(info.ShadowColor.R, info.ShadowColor.G, info.ShadowColor.B) / 255f;
shadowAlpha = info.ShadowColor.A;
}
static int LoopRadius(int speed, int rot)
@@ -916,8 +925,10 @@ namespace OpenRA.Mods.Common.Projectiles
{
var dat = world.Map.DistanceAboveTerrain(pos);
var shadowPos = pos - new WVec(0, 0, dat.Length);
foreach (var r in anim.Render(shadowPos, wr.Palette("shadow")))
yield return r;
foreach (var r in anim.Render(shadowPos, wr.Palette(info.Palette)))
yield return ((IModifyableRenderable)r)
.WithTint(shadowColor, ((IModifyableRenderable)r).TintModifiers | TintModifiers.ReplaceColor)
.WithAlpha(shadowAlpha);
}
var palette = wr.Palette(info.Palette + (info.IsPlayerPalette ? args.SourceActor.Owner.InternalName : ""));