Replace projectile, WithShadow, WithParachute shadows with tint effects.
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@@ -50,9 +50,8 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Does this projectile have a shadow?")]
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public readonly bool Shadow = false;
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[PaletteReference]
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[Desc("Palette to use for this projectile's shadow if Shadow is true.")]
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public readonly string ShadowPalette = "shadow";
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[Desc("Color to draw shadow if Shadow is true.")]
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public readonly Color ShadowColor = Color.FromArgb(140, 0, 0, 0);
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[Desc("Trail animation.")]
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public readonly string TrailImage = null;
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@@ -122,6 +121,9 @@ namespace OpenRA.Mods.Common.Projectiles
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readonly WDist speed;
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readonly string trailPalette;
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readonly float3 shadowColor;
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readonly float shadowAlpha;
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ContrailRenderable contrail;
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[Sync]
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@@ -181,6 +183,9 @@ namespace OpenRA.Mods.Common.Projectiles
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smokeTicks = info.TrailDelay;
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remainingBounces = info.BounceCount;
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shadowColor = new float3(info.ShadowColor.R, info.ShadowColor.G, info.ShadowColor.B) / 255f;
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shadowAlpha = info.ShadowColor.A;
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}
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WAngle GetEffectiveFacing()
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@@ -286,8 +291,10 @@ namespace OpenRA.Mods.Common.Projectiles
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{
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var dat = world.Map.DistanceAboveTerrain(pos);
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var shadowPos = pos - new WVec(0, 0, dat.Length);
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foreach (var r in anim.Render(shadowPos, wr.Palette(info.ShadowPalette)))
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yield return r;
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foreach (var r in anim.Render(shadowPos, wr.Palette(info.Palette)))
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yield return ((IModifyableRenderable)r)
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.WithTint(shadowColor, ((IModifyableRenderable)r).TintModifiers | TintModifiers.ReplaceColor)
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.WithAlpha(shadowAlpha);
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}
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var palette = wr.Palette(info.Palette + (info.IsPlayerPalette ? args.SourceActor.Owner.InternalName : ""));
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