Replace projectile, WithShadow, WithParachute shadows with tint effects.
This commit is contained in:
@@ -0,0 +1,64 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||
{
|
||||
public class ReplaceShadowPalette : UpdateRule
|
||||
{
|
||||
public override string Name { get { return "Removed ShadowPalette from WithShadow and projectiles."; } }
|
||||
|
||||
public override string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return "The ShadowPalette field has been replaced by ShadowColor on projectiles.\n" +
|
||||
"The Palette field on WithShadow and ShadowPalette on WithParachute have similarly been replaced with ShadowColor.";
|
||||
}
|
||||
}
|
||||
|
||||
readonly List<string> locations = new List<string>();
|
||||
|
||||
public override IEnumerable<string> AfterUpdate(ModData modData)
|
||||
{
|
||||
if (locations.Any())
|
||||
yield return "The shadow palette overrides have been removed from the following locations:\n" +
|
||||
UpdateUtils.FormatMessageList(locations) + "\n\n" +
|
||||
"You may wish to inspect and change these.";
|
||||
|
||||
locations.Clear();
|
||||
}
|
||||
|
||||
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
|
||||
{
|
||||
foreach (var projectileNode in weaponNode.ChildrenMatching("Projectile"))
|
||||
if (projectileNode.RemoveNodes("ShadowPalette") > 0)
|
||||
locations.Add("{0}: {1} ({2})".F(weaponNode.Key, weaponNode.Key, weaponNode.Location.Filename));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
||||
{
|
||||
foreach (var node in actorNode.ChildrenMatching("WithShadow"))
|
||||
if (node.RemoveNodes("Palette") > 0)
|
||||
locations.Add("{0}: {1} ({2})".F(actorNode.Key, node.Key, actorNode.Location.Filename));
|
||||
|
||||
foreach (var node in actorNode.ChildrenMatching("WithParachute"))
|
||||
if (node.RemoveNodes("ShadowPalette") > 0)
|
||||
locations.Add("{0}: {1} ({2})".F(actorNode.Key, node.Key, actorNode.Location.Filename));
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user