Map: Rename IsInMap -> Contains.

This commit is contained in:
Paul Chote
2014-06-26 21:45:55 +12:00
parent e0df669de9
commit 5560f276ca
27 changed files with 43 additions and 43 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Buildings
if (world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(a) != null) return false;
if (world.ActorMap.GetUnitsAt(a).Any(b => b != toIgnore)) return false;
return world.Map.IsInMap(a) && bi.TerrainTypes.Contains(world.Map.GetTerrainInfo(a).Type);
return world.Map.Contains(a) && bi.TerrainTypes.Contains(world.Map.GetTerrainInfo(a).Type);
}
public static bool CanPlaceBuilding(this World world, string name, BuildingInfo building, CPos topLeft, Actor toIgnore)
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Buildings
var res = world.WorldActor.Trait<ResourceLayer>();
return FootprintUtils.Tiles(world.Map.Rules, name, building, topLeft).All(
t => world.Map.IsInMap(t) && res.GetResource(t) == null &&
t => world.Map.Contains(t) && res.GetResource(t) == null &&
world.IsCellBuildable(t, building, toIgnore));
}