Map: Rename IsInMap -> Contains.
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.RA.Move
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public int MovementCostForCell(World world, CPos cell)
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{
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if (!world.Map.IsInMap(cell))
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if (!world.Map.Contains(cell))
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return int.MaxValue;
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var index = world.Map.GetTerrainIndex(cell);
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@@ -580,7 +580,7 @@ namespace OpenRA.Mods.RA.Move
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if (self.Owner.Shroud.IsExplored(location))
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cursor = self.World.Map.GetTerrainInfo(location).CustomCursor ?? cursor;
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if (!self.World.Map.IsInMap(location) || (self.Owner.Shroud.IsExplored(location) &&
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if (!self.World.Map.Contains(location) || (self.Owner.Shroud.IsExplored(location) &&
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unitType.MovementCostForCell(self.World, location) == int.MaxValue))
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cursor = "move-blocked";
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