Add lobby support for configuring starting units.
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@@ -318,8 +318,46 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
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};
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var difficultyDesc = optionsBin.GetOrNull<LabelWidget>("DIFFICULTY_DESC");
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difficultyDesc.IsVisible = difficulty.IsVisible;
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optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
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}
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var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
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if (startingUnits != null)
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{
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var classNames = new Dictionary<string,string>()
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{
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{"none", "MCV Only"},
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{"default", "Light Support"},
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{"heavy", "Heavy Support"},
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};
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Func<string, string> className = c => classNames.ContainsKey(c) ? classNames[c] : c;
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var classes = Rules.Info["world"].Traits.WithInterface<MPStartUnitsInfo>()
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.Select(a => a.Class).Distinct();
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startingUnits.IsDisabled = configurationDisabled;
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startingUnits.IsVisible = () => Map.AllowStartUnitConfig;
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startingUnits.GetText = () => className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
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startingUnits.OnMouseDown = _ =>
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{
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var options = classes.Select(c => new DropDownOption
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{
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Title = className(c),
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IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
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OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
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});
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Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
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return item;
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};
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startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
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};
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optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
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}
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var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
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