Add lobby support for configuring starting units.

This commit is contained in:
Paul Chote
2013-07-13 13:31:11 +12:00
parent db22f3568d
commit 55653c3f1f
3 changed files with 67 additions and 2 deletions

View File

@@ -318,8 +318,46 @@ namespace OpenRA.Mods.RA.Widgets.Logic
difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
var difficultyDesc = optionsBin.GetOrNull<LabelWidget>("DIFFICULTY_DESC");
difficultyDesc.IsVisible = difficulty.IsVisible;
optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
}
var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
if (startingUnits != null)
{
var classNames = new Dictionary<string,string>()
{
{"none", "MCV Only"},
{"default", "Light Support"},
{"heavy", "Heavy Support"},
};
Func<string, string> className = c => classNames.ContainsKey(c) ? classNames[c] : c;
var classes = Rules.Info["world"].Traits.WithInterface<MPStartUnitsInfo>()
.Select(a => a.Class).Distinct();
startingUnits.IsDisabled = configurationDisabled;
startingUnits.IsVisible = () => Map.AllowStartUnitConfig;
startingUnits.GetText = () => className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
startingUnits.OnMouseDown = _ =>
{
var options = classes.Select(c => new DropDownOption
{
Title = className(c),
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
}
var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");