diff --git a/OpenRA.Game/WorldUtils.cs b/OpenRA.Game/WorldUtils.cs index 457f104c11..4c8b8a0da0 100755 --- a/OpenRA.Game/WorldUtils.cs +++ b/OpenRA.Game/WorldUtils.cs @@ -25,6 +25,7 @@ using System.Linq; using OpenRA.FileFormats; using OpenRA.GameRules; using OpenRA.Traits; +using OpenRA.Support; namespace OpenRA { @@ -93,16 +94,19 @@ namespace OpenRA public static IEnumerable FindUnitsInCircle(this World world, float2 a, float r) { - var min = a - new float2(r, r); - var max = a + new float2(r, r); + using (new PerfSample("FindUnitsInCircle")) + { + var min = a - new float2(r, r); + var max = a + new float2(r, r); - var actors = world.FindUnits( min, max ); + var actors = world.FindUnits(min, max); - var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y); + var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y); - var inBox = actors.Where(x => x.GetBounds(false).IntersectsWith(rect)); + var inBox = actors.Where(x => x.GetBounds(false).IntersectsWith(rect)); - return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r); + return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r); + } } public static IEnumerable FindTilesInCircle(this World world, int2 a, int r)