Add a lint test for conflicting Interactable and Selectable.
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@@ -835,6 +835,7 @@
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePlayerStanceColorHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\PauseHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleStatusBarsHotkeyLogic.cs" />
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<Compile Include="Lint\CheckConflictingMouseBounds.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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