Add a lint test for conflicting Interactable and Selectable.
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31
OpenRA.Mods.Common/Lint/CheckConflictingMouseBounds.cs
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31
OpenRA.Mods.Common/Lint/CheckConflictingMouseBounds.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckConflictingMouseBounds : ILintRulesPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
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{
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foreach (var actorInfo in rules.Actors)
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{
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var selectable = actorInfo.Value.TraitInfos<SelectableInfo>().Count();
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var interactable = actorInfo.Value.TraitInfos<InteractableInfo>().Count();
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if (selectable > 0 && selectable != interactable)
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emitWarning("Actor {0} defines both Interactable and Selectable traits. This may cause unexpected results.".F(actorInfo.Value.Name));
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}
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}
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}
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}
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@@ -835,6 +835,7 @@
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePlayerStanceColorHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePlayerStanceColorHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\PauseHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\PauseHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleStatusBarsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleStatusBarsHotkeyLogic.cs" />
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<Compile Include="Lint\CheckConflictingMouseBounds.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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