Remove 'yes' and 'no' in favor of 'true' and 'false'

This commit is contained in:
abcdefg30
2019-10-07 15:16:04 +02:00
committed by reaperrr
parent c4f48ad521
commit 55c3f313b1
21 changed files with 53 additions and 61 deletions

View File

@@ -308,7 +308,7 @@
OwnerLostAction:
Action: Kill
AppearsOnRadar:
UseLocation: yes
UseLocation: true
Targetable@GROUND:
TargetTypes: Ground, Vehicle
RequiresCondition: !airborne
@@ -648,7 +648,7 @@
OwnerLostAction:
Action: Kill
AppearsOnRadar:
UseLocation: yes
UseLocation: true
HiddenUnderFog:
Type: GroundPosition
AlwaysVisibleStances: None
@@ -727,7 +727,7 @@
EmptyWeapon: BuildingExplode
CaptureNotification:
Notification: BuildingCaptured
NewOwnerVoice: no
NewOwnerVoice: false
ActorLostNotification:
Notification: BuildingLost
ShakeOnDeath:
@@ -1062,7 +1062,7 @@
Damage: 100
Interval: 6
Targetable:
RequiresForceFire: yes
RequiresForceFire: true
TargetTypes: Ground, Husk
CaptureManager:
Capturable:
@@ -1112,7 +1112,7 @@
Name: Bridge
ShowOwnerRow: false
Targetable:
RequiresForceFire: yes
RequiresForceFire: true
TargetTypes: Ground, Water
Health:
HP: 60000