Set produced unit position via an ActorInitializer. Fixes #3214.
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@@ -141,10 +141,9 @@ namespace OpenRA.Traits
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{
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int ROT { get; }
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int Facing { get; set; }
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int InitialFacing { get; }
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}
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public interface IFacingInfo {} /* tag interface for infoclasses whose corresponding trait has IFacing */
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public interface IFacingInfo { int GetInitialFacing(); }
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public interface ICrushable
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{
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@@ -80,6 +80,7 @@ namespace OpenRA.Mods.RA.Air
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public readonly string[] LandableTerrainTypes = { };
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public virtual object Create( ActorInitializer init ) { return new Aircraft( init , this ); }
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public int GetInitialFacing() { return InitialFacing; }
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}
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public class Aircraft : IMove, IFacing, IOccupySpace, ISync, INotifyKilled, IIssueOrder, IOrderVoice
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@@ -146,8 +147,6 @@ namespace OpenRA.Mods.RA.Air
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public int ROT { get { return Info.ROT; } }
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public int InitialFacing { get { return Info.InitialFacing; } }
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public void SetPosition(Actor self, CPos cell)
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{
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SetPxPosition( self, Util.CenterOfCell( cell ) );
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@@ -18,6 +18,8 @@ namespace OpenRA.Mods.RA
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class HuskInfo : ITraitInfo, IFacingInfo
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{
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public object Create( ActorInitializer init ) { return new Husk( init ); }
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public int GetInitialFacing() { return 128; }
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}
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class Husk : IOccupySpace, IFacing, ISync
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@@ -28,7 +30,6 @@ namespace OpenRA.Mods.RA
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[Sync] public int Facing { get; set; }
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public int ROT { get { return 0; } }
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public int InitialFacing { get { return 128; } }
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public Husk(ActorInitializer init)
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{
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@@ -127,6 +127,8 @@ namespace OpenRA.Mods.RA.Move
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return true;
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}
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public int GetInitialFacing() { return InitialFacing; }
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}
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public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, ISync
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@@ -150,7 +152,6 @@ namespace OpenRA.Mods.RA.Move
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[Sync] public int Altitude { get; set; }
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public int ROT { get { return Info.ROT; } }
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public int InitialFacing { get { return Info.InitialFacing; } }
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[Sync] public PPos PxPosition { get; set; }
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[Sync] public CPos fromCell { get { return __fromCell; } }
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@@ -49,25 +49,27 @@ namespace OpenRA.Mods.RA
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public void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo)
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{
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var newUnit = self.World.CreateActor(false, producee.Name, new TypeDictionary
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{
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new OwnerInit( self.Owner ),
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});
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var exit = self.Location + exitinfo.ExitCellVector;
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var spawn = self.Trait<IHasLocation>().PxPosition + exitinfo.SpawnOffsetVector;
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var teleportable = newUnit.Trait<ITeleportable>();
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var facing = newUnit.TraitOrDefault<IFacing>();
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// Set the physical position of the unit as the exit cell
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teleportable.SetPosition(newUnit,exit);
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var to = Util.CenterOfCell(exit);
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teleportable.AdjustPxPosition(newUnit, spawn);
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if (facing != null)
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facing.Facing = exitinfo.Facing < 0 ? Util.GetFacing(to - spawn, facing.Facing) : exitinfo.Facing;
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self.World.Add(newUnit);
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var fi = producee.Traits.Get<IFacingInfo>();
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var initialFacing = exitinfo.Facing < 0 ? Util.GetFacing(to - spawn, fi.GetInitialFacing()) : exitinfo.Facing;
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var newUnit = self.World.CreateActor(producee.Name, new TypeDictionary
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{
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new OwnerInit(self.Owner),
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new LocationInit(exit),
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new FacingInit(initialFacing)
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});
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// TODO: Move this into an *Init
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// TODO: We should be adjusting the actual position for aircraft, not just visuals.
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var teleportable = newUnit.Trait<ITeleportable>();
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teleportable.AdjustPxPosition(newUnit, spawn);
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// TODO: Generalize this for non-mobile (e.g. aircraft) too
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// Remember to update the Enter activity too
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var mobile = newUnit.TraitOrDefault<Mobile>();
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if (mobile != null)
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{
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