Fix the ProneOffsets of TakeCover

This commit is contained in:
abcdefg30
2017-02-04 00:45:32 +01:00
parent 5372d87521
commit 55dd61ebe5
10 changed files with 34 additions and 3 deletions

View File

@@ -14,7 +14,9 @@ WEEDGUY:
CrushSound: squishy2.aud
Armament:
Weapon: FireballLauncher
LocalOffset: 85,0,384
LocalOffset: 224,0,320
TakeCover:
ProneOffset: 128,0,-320
AttackFrontal:
Voice: Attack
-SpawnActorOnDeath@FLAMEGUY:

View File

@@ -419,6 +419,7 @@
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
ProneOffset: 300,0,0
WithInfantryBody:
IdleSequences: idle1,idle2

View File

@@ -18,6 +18,8 @@ E2:
Weapon: Grenade
LocalOffset: 0,0,555
FireDelay: 5
TakeCover:
ProneOffset: 160,128,-555
AttackFrontal:
Voice: Attack
WithInfantryBody:
@@ -192,6 +194,8 @@ GHOST:
Armament:
Weapon: LtRail
LocalOffset: 85,0,384
TakeCover:
ProneOffset: 256,32,-384
Crushable:
CrushSound: squishy2.aud
AttackFrontal:

View File

@@ -19,6 +19,8 @@ E3:
Armament@PRIMARY:
Weapon: Bazooka
LocalOffset: 252,0,684
TakeCover:
ProneOffset: 52,64,-652
AttackFrontal:
Voice: Attack
WithInfantryBody: