Fix the ProneOffsets of TakeCover
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Damage modifiers for each damage type (defined on the warheads) while the unit is prone.")]
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public readonly Dictionary<string, int> DamageModifiers = new Dictionary<string, int>();
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public readonly WVec ProneOffset = new WVec(85, 0, -171);
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public readonly WVec ProneOffset = new WVec(500, 0, 0);
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[SequenceReference(null, true)] public readonly string ProneSequencePrefix = "prone-";
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@@ -342,6 +342,7 @@
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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ProneOffset: 400,0,0
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WithInfantryBody:
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IdleSequences: idle1, idle2
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StandSequences: stand, stand2
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@@ -40,6 +40,8 @@ E2:
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Weapon: Grenade
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LocalOffset: 0,0,427
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FireDelay: 15
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TakeCover:
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ProneOffset: 300,0,-227
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: throw
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@@ -69,6 +71,8 @@ E3:
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Weapon: Rockets
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LocalOffset: 256,43,341
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FireDelay: 5
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TakeCover:
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ProneOffset: 180,0,-200
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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@@ -94,6 +98,8 @@ E4:
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LocalOffset: 341,0,256
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FireDelay: 3
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MuzzleSequence: muzzle
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TakeCover:
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ProneOffset: 190,0,-198
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AttackFrontal:
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WithMuzzleOverlay:
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WithInfantryBody:
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@@ -125,6 +131,8 @@ E5:
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LocalOffset: 341,0,256
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FireDelay: 3
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MuzzleSequence: muzzle
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TakeCover:
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ProneOffset: 190,0,-190
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AttackFrontal:
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WithMuzzleOverlay:
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-DamagedByTerrain:
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@@ -261,6 +261,7 @@
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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ProneOffset: 300,0,0
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WithDeathAnimation:
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DeathTypes:
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ExplosionDeath: 1
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@@ -69,6 +69,8 @@ trooper:
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Armament:
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Weapon: Bazooka
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LocalOffset: 128,0,256
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TakeCover:
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ProneOffset: 324,0,-204
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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@@ -175,6 +177,8 @@ grenadier:
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Weapon: grenade
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LocalOffset: 192,0,224
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FireDelay: 3
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TakeCover:
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ProneOffset: 96,100,-64
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: throw
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@@ -96,6 +96,8 @@ E2:
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Name: garrisoned
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Weapon: Grenade
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FireDelay: 15
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TakeCover:
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ProneOffset: 256,64,-331
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: throw
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@@ -129,6 +131,8 @@ E3:
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: Dragon
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TakeCover:
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ProneOffset: 384,0,-395
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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@@ -153,11 +157,13 @@ E4:
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HP: 40
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Armament@PRIMARY:
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Weapon: Flamer
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LocalOffset: 427,0,341
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LocalOffset: 700,0,500
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FireDelay: 8
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: Flamer
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TakeCover:
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ProneOffset: 160,0,-288
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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@@ -507,6 +513,8 @@ SHOK:
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: PortaTesla
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TakeCover:
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ProneOffset: 227,0,-245
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AttackFrontal:
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Voice: Attack
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AttackMove:
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@@ -14,7 +14,9 @@ WEEDGUY:
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CrushSound: squishy2.aud
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Armament:
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Weapon: FireballLauncher
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LocalOffset: 85,0,384
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LocalOffset: 224,0,320
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TakeCover:
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ProneOffset: 128,0,-320
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AttackFrontal:
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Voice: Attack
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-SpawnActorOnDeath@FLAMEGUY:
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@@ -419,6 +419,7 @@
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Prone100Percent: 100
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Prone350Percent: 350
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DamageTriggers: TriggerProne
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ProneOffset: 300,0,0
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WithInfantryBody:
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IdleSequences: idle1,idle2
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@@ -18,6 +18,8 @@ E2:
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Weapon: Grenade
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LocalOffset: 0,0,555
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FireDelay: 5
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TakeCover:
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ProneOffset: 160,128,-555
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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@@ -192,6 +194,8 @@ GHOST:
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Armament:
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Weapon: LtRail
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LocalOffset: 85,0,384
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TakeCover:
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ProneOffset: 256,32,-384
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Crushable:
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CrushSound: squishy2.aud
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AttackFrontal:
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@@ -19,6 +19,8 @@ E3:
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Armament@PRIMARY:
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Weapon: Bazooka
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LocalOffset: 252,0,684
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TakeCover:
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ProneOffset: 52,64,-652
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AttackFrontal:
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Voice: Attack
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WithInfantryBody:
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