Unhardcode voice/order interaction; reimplement for move and attack
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@@ -36,6 +36,7 @@ namespace OpenRA.Traits
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public interface IIssueOrder { Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor ); }
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public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
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public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
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public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
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public interface INotifySold { void Selling( Actor self ); void Sold( Actor self ); }
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public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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