Unhardcode voice/order interaction; reimplement for move and attack
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
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public override object Create( ActorInitializer init ) { return new Helicopter( init ); }
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}
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class Helicopter : Aircraft, ITick, IIssueOrder, IResolveOrder, IOrderCursor
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class Helicopter : Aircraft, ITick, IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice
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{
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public IDisposable reservation;
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@@ -56,6 +56,11 @@ namespace OpenRA.Mods.RA
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return (order.OrderString == "Enter") ? "enter" : null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "Move") ? "Move" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (reservation != null)
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