Unhardcode voice/order interaction; reimplement for move and attack

This commit is contained in:
Paul Chote
2010-07-23 18:40:39 +12:00
parent 1186d40fda
commit 55e59e0b53
8 changed files with 57 additions and 23 deletions

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
public override object Create( ActorInitializer init ) { return new Plane( init ); }
}
public class Plane : Aircraft, IIssueOrder, IResolveOrder, IOrderCursor
public class Plane : Aircraft, IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice
{
public IDisposable reservation;
@@ -46,6 +46,11 @@ namespace OpenRA.Mods.RA
return (order.OrderString == "Enter") ? "enter" : null;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "Move") ? "Move" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (reservation != null)