fixing another crash.
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@@ -23,9 +23,9 @@ namespace OpenRa
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public int Health;
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public int Health;
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IActivity currentActivity;
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IActivity currentActivity;
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public Actor( string name, int2 location, Player owner )
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public Actor( World world, string name, int2 location, Player owner )
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{
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{
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ActorID = Game.world.NextAID();
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ActorID = world.NextAID();
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Location = location;
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Location = location;
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CenterLocation = Traits.Util.CenterOfCell(Location);
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CenterLocation = Traits.Util.CenterOfCell(Location);
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Owner = owner;
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Owner = owner;
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@@ -38,7 +38,7 @@ namespace OpenRa
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public Actor CreateActor( string name, int2 location, Player owner )
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public Actor CreateActor( string name, int2 location, Player owner )
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{
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{
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var a = new Actor( name, location, owner );
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var a = new Actor( this, name, location, owner );
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Add( a );
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Add( a );
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return a;
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return a;
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}
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}
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