remove some duplication in global order OGs

This commit is contained in:
Chris Forbes
2011-11-25 15:11:49 +13:00
parent 45c41b6696
commit 55f811faf5
4 changed files with 27 additions and 68 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -39,20 +39,15 @@
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core"> <Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference> </Reference>
<Reference Include="System.Drawing" /> <Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference> </Reference>
<Reference Include="System.Data.DataSetExtensions"> <Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference> </Reference>
<Reference Include="System.Data" /> <Reference Include="System.Data" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="ICSharpCode.SharpZipLib"> <Reference Include="ICSharpCode.SharpZipLib">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@@ -235,7 +230,6 @@
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" /> <Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
<Compile Include="Orders\PowerDownOrderGenerator.cs" /> <Compile Include="Orders\PowerDownOrderGenerator.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" /> <Compile Include="Orders\RepairOrderGenerator.cs" />
<Compile Include="Orders\SellOrderGenerator.cs" />
<Compile Include="Orders\SetChronoTankDestination.cs" /> <Compile Include="Orders\SetChronoTankDestination.cs" />
<Compile Include="Orders\UnitOrderTargeter.cs" /> <Compile Include="Orders\UnitOrderTargeter.cs" />
<Compile Include="OreRefinery.cs" /> <Compile Include="OreRefinery.cs" />

View File

@@ -12,11 +12,21 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings; using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders namespace OpenRA.Mods.RA.Orders
{ {
class PowerDownOrderGenerator : IOrderGenerator public class GlobalButtonOrderGenerator<T> : IOrderGenerator
{ {
string cursor;
string order;
public GlobalButtonOrderGenerator(string cursor, string order)
{
this.cursor = cursor;
this.order = order;
}
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi) public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{ {
if (mi.Button == MouseButton.Right) if (mi.Button == MouseButton.Right)
@@ -31,11 +41,10 @@ namespace OpenRA.Mods.RA.Orders
{ {
var underCursor = world.FindUnitsAtMouse(mi.Location) var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner == world.LocalPlayer .Where(a => a.Owner == world.LocalPlayer
&& a.HasTrait<CanPowerDown>()) && a.HasTrait<T>()).FirstOrDefault();
.FirstOrDefault();
if (underCursor != null) if (underCursor != null)
yield return new Order("PowerDown", underCursor, false); yield return new Order(order, underCursor, false);
} }
} }
@@ -46,8 +55,17 @@ namespace OpenRA.Mods.RA.Orders
public string GetCursor(World world, int2 xy, MouseInput mi) public string GetCursor(World world, int2 xy, MouseInput mi)
{ {
mi.Button = MouseButton.Left; mi.Button = MouseButton.Left;
return OrderInner(world, xy, mi).Any() return cursor + (OrderInner(world, xy, mi).Any() ? "" : "-blocked");
? "powerdown" : "powerdown-blocked";
} }
} }
public class PowerDownOrderGenerator : GlobalButtonOrderGenerator<CanPowerDown>
{
public PowerDownOrderGenerator() : base( "powerdown", "PowerDown" ) { }
}
public class SellOrderGenerator : GlobalButtonOrderGenerator<Sellable>
{
public SellOrderGenerator() : base( "sell", "Sell" ) { }
}
} }

View File

@@ -1,53 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders
{
public class SellOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
world.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner == world.LocalPlayer
&& a.HasTrait<Sellable>()).FirstOrDefault();
if (underCursor != null)
yield return new Order("Sell", underCursor, false);
}
}
public void Tick( World world ) {}
public void RenderAfterWorld( WorldRenderer wr, World world ) { }
public void RenderBeforeWorld( WorldRenderer wr, World world ) { }
public string GetCursor(World world, int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(world, xy, mi).Any()
? "sell" : "sell-blocked";
}
}
}

View File

@@ -14,12 +14,12 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
class SellableInfo : TraitInfo<Sellable> public class SellableInfo : TraitInfo<Sellable>
{ {
public readonly int RefundPercent = 50; public readonly int RefundPercent = 50;
} }
class Sellable : IResolveOrder public class Sellable : IResolveOrder
{ {
bool selling = false; bool selling = false;