Moved: AutoAttack key handling out of core => RA
Added: AttackMoveInteraction to RA & CNC rules
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@@ -142,22 +142,10 @@ namespace OpenRA.Widgets
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handled = (t.KeyPressed(world.WorldActor, e)) ? true : handled;
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if (handled) return true;
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if (e.KeyChar == 'a')
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{
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StartAttackMoveOrder();
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return true;
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}
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}
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return false;
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}
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public void StartAttackMoveOrder()
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{
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if (world.Selection.Actors.Count() > 0)
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world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove");
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}
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IEnumerable<Actor> SelectActorsInBox(World world, float2 a, float2 b)
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{
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return world.FindUnits(a, b)
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@@ -289,6 +289,7 @@
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<Compile Include="NullLoadScreen.cs" />
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<Compile Include="Activities\IdleAnimation.cs" />
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<Compile Include="IdleAnimation.cs" />
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<Compile Include="World\AttackMoveInteraction.cs" />
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<Compile Include="World\GotoNextBase.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="Scripting\Media.cs" />
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33
OpenRA.Mods.RA/World/AttackMoveInteraction.cs
Normal file
33
OpenRA.Mods.RA/World/AttackMoveInteraction.cs
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@@ -0,0 +1,33 @@
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using System.Linq;
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using OpenRA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class AttackMoveInteractionInfo : TraitInfo<AttackMoveInteraction>
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{
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}
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public class AttackMoveInteraction : INotifyKeyPress
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{
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public bool KeyPressed(Actor self, KeyInput e)
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{
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if (self.World.LocalPlayer == null) return false;
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if (e.KeyChar == 'a')
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{
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StartAttackMoveOrder(self.World);
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return true;
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}
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return false;
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}
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public static void StartAttackMoveOrder(World world)
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{
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if (world.Selection.Actors.Count() > 0)
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world.OrderGenerator = new GenericSelectTarget(world.Selection.Actors, "AttackMove", "attackmove");
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}
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}
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}
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@@ -184,6 +184,7 @@ World:
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PathFinder:
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ValidateOrder:
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GotoNextBase:
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AttackMoveInteraction:
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CRATE:
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Tooltip:
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@@ -228,6 +228,7 @@ World:
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EndMessage: The game will end in {0} seconds.
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ValidateOrder:
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GotoNextBase:
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AttackMoveInteraction:
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MINP:
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Mine:
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