Restrict player color choices to the hue-saturation plane.
This commit is contained in:
@@ -19,29 +19,22 @@ namespace OpenRA.Mods.Common.Widgets
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{
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public class ColorMixerWidget : Widget
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{
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public float STrim = 0.025f;
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public float VTrim = 0.025f;
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public event Action OnChange = () => { };
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public float H { get; private set; }
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public float S { get; private set; }
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public float V { get; private set; }
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float minSat, maxSat;
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byte[] front, back;
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Sheet mixerSheet;
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Sprite mixerSprite;
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bool isMoving;
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bool update;
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readonly object syncWorker = new object();
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readonly object bufferSync = new object();
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Thread workerThread;
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bool workerAlive;
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public ColorMixerWidget()
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{
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V = 1.0f;
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}
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float[] sRange = { 0.0f, 1.0f };
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float[] vRange = { 0.0f, 1.0f };
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public ColorMixerWidget() { }
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public ColorMixerWidget(ColorMixerWidget other)
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: base(other)
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{
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@@ -49,118 +42,45 @@ namespace OpenRA.Mods.Common.Widgets
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H = other.H;
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S = other.S;
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V = other.V;
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sRange = (float[])other.sRange.Clone();
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vRange = (float[])other.vRange.Clone();
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STrim = other.STrim;
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VTrim = other.VTrim;
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minSat = other.minSat;
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maxSat = other.maxSat;
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}
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public void SetPaletteRange(float sMin, float sMax, float vMin, float vMax)
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public void SetColorLimits(float minSaturation, float maxSaturation, float v)
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{
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sRange[0] = sMin + STrim;
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sRange[1] = sMax - STrim;
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vRange[0] = vMin + VTrim;
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vRange[1] = vMax - VTrim;
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minSat = minSaturation;
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maxSat = maxSaturation;
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V = v;
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var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
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mixerSprite = new Sprite(mixerSprite.Sheet, rect, TextureChannel.RGBA);
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var buffer = new byte[4 * 256 * 256];
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unsafe
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{
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// Generate palette in HSV
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fixed (byte* cc = &buffer[0])
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{
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var c = (int*)cc;
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for (var s = 0; s < 256; s++)
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for (var h = 0; h < 256; h++)
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(*(c + s * 256 + h)) = Color.FromAhsv(h / 255f, 1 - s / 255f, V).ToArgb();
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}
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}
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var rect = new Rectangle(0, (int)(255 * (1 - maxSat)), 255, (int)(255 * (maxSat - minSat)) + 1);
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mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.RGBA);
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mixerSheet.GetTexture().SetData(buffer, 256, 256);
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}
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public override void Initialize(WidgetArgs args)
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{
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base.Initialize(args);
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sRange[0] += STrim;
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sRange[1] -= STrim;
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vRange[0] += VTrim;
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vRange[1] -= VTrim;
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// Bitmap data is generated in a background thread and then flipped
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front = new byte[4 * 256 * 256];
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back = new byte[4 * 256 * 256];
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var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
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var mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
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mixerSheet.GetTexture().SetData(front, 256, 256);
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mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.RGBA);
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GenerateBitmap();
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}
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void GenerateBitmap()
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{
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// Generating the selection bitmap is slow,
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// so we do it in a background thread
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lock (syncWorker)
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{
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update = true;
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if (workerThread == null || !workerAlive)
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{
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workerThread = new Thread(GenerateBitmapWorker);
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workerThread.Start();
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}
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}
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}
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void GenerateBitmapWorker()
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{
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lock (syncWorker)
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workerAlive = true;
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while (true)
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{
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float hue;
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lock (syncWorker)
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{
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if (!update)
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{
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workerAlive = false;
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break;
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}
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update = false;
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// Take a local copy of the hue to generate to avoid tearing
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hue = H;
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}
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unsafe
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{
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// Generate palette in HSV
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fixed (byte* cc = &back[0])
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{
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var c = (int*)cc;
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for (var v = 0; v < 256; v++)
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for (var s = 0; s < 256; s++)
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(*(c + (v * 256) + s)) = Color.FromAhsv(hue, s / 255f, (255 - v) / 255f).ToArgb();
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}
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}
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lock (bufferSync)
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{
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var swap = front;
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front = back;
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back = swap;
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}
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}
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mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
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SetColorLimits(minSat, maxSat, V);
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}
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public override void Draw()
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{
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if (Monitor.TryEnter(bufferSync))
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{
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try
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{
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mixerSprite.Sheet.GetTexture().SetData(front, 256, 256);
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}
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finally
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{
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Monitor.Exit(bufferSync);
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}
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}
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(mixerSprite, RenderOrigin, new float2(RenderBounds.Size));
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var sprite = ChromeProvider.GetImage("lobby-bits", "colorpicker");
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@@ -172,17 +92,17 @@ namespace OpenRA.Mods.Common.Widgets
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void SetValueFromPx(int2 xy)
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{
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var rb = RenderBounds;
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var s = sRange[0] + xy.X * (sRange[1] - sRange[0]) / rb.Width;
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var v = sRange[1] - xy.Y * (vRange[1] - vRange[0]) / rb.Height;
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S = s.Clamp(sRange[0], sRange[1]);
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V = v.Clamp(vRange[0], vRange[1]);
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var h = xy.X * 1f / rb.Width;
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var s = float2.Lerp(minSat, maxSat, 1 - xy.Y * 1f / rb.Height);
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H = h.Clamp(0, 1f);
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S = s.Clamp(minSat, maxSat);
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}
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int2 PxFromValue()
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{
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var rb = RenderBounds;
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var x = RenderBounds.Width * (S - sRange[0]) / (sRange[1] - sRange[0]);
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var y = RenderBounds.Height * (1 - (V - vRange[0]) / (vRange[1] - vRange[0]));
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var x = RenderBounds.Width * H;
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var y = RenderBounds.Height * (1 - (S - minSat) / (maxSat - minSat));
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return new int2((int)x.Clamp(0, rb.Width), (int)y.Clamp(0, rb.Height));
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}
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@@ -223,30 +143,18 @@ namespace OpenRA.Mods.Common.Widgets
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public Color Color => Color.FromAhsv(H, S, V);
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public void Set(float hue)
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{
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if (H != hue)
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{
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H = hue;
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GenerateBitmap();
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OnChange();
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}
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}
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/// <summary>
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/// Set the color picker to nearest valid color to the given value.
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/// The saturation and brightness may be adjusted.
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/// </summary>
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public void Set(Color color)
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{
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color.ToAhsv(out _, out var h, out var s, out var v);
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color.ToAhsv(out _, out var h, out var s, out _);
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if (H != h || S != s || V != v)
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if (H != h || S != s)
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{
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if (H != h)
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{
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H = h;
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GenerateBitmap();
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}
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S = s.Clamp(sRange[0], sRange[1]);
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V = v.Clamp(vRange[0], vRange[1]);
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H = h;
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S = s.Clamp(minSat, maxSat);
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OnChange();
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}
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}
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@@ -1,56 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class HueSliderWidget : SliderWidget
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{
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Sprite hueSprite;
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Sprite pickerSprite;
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public HueSliderWidget() { }
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public HueSliderWidget(HueSliderWidget other)
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: base(other) { }
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public override void Initialize(WidgetArgs args)
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{
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base.Initialize(args);
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var hueSheet = new Sheet(SheetType.BGRA, new Size(256, 1));
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hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.RGBA);
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var hueData = new uint[1, 256];
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for (var x = 0; x < 256; x++)
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hueData[0, x] = (uint)Color.FromAhsv(x / 255f, 1, 1).ToArgb();
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hueSheet.GetTexture().SetData(hueData);
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pickerSprite = ChromeProvider.GetImage("lobby-bits", "huepicker");
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}
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public override void Draw()
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{
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if (!IsVisible())
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return;
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var ro = RenderOrigin;
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var rb = RenderBounds;
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(hueSprite, ro, new float2(rb.Size));
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var pos = RenderOrigin + new int2(PxFromValue(Value).Clamp(0, rb.Width - 1) - (int)pickerSprite.Size.X / 2, (rb.Height - (int)pickerSprite.Size.Y) / 2);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(pickerSprite, pos);
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}
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}
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}
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@@ -28,33 +28,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public ColorPickerLogic(Widget widget, ModData modData, World world, Color initialColor, string initialFaction, Action<Color> onChange,
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Dictionary<string, MiniYaml> logicArgs)
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{
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var hueSlider = widget.Get<SliderWidget>("HUE");
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var mixer = widget.Get<ColorMixerWidget>("MIXER");
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var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
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hueSlider.OnChange += _ => mixer.Set(hueSlider.Value);
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mixer.OnChange += () => onChange(mixer.Color);
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if (randomButton != null)
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{
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randomButton.OnClick = () =>
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{
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// Avoid colors with low sat or lum
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var hue = (byte)Game.CosmeticRandom.Next(255);
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var sat = (byte)Game.CosmeticRandom.Next(70, 255);
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var lum = (byte)Game.CosmeticRandom.Next(70, 255);
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var color = Color.FromAhsl(hue, sat, lum);
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mixer.Set(color);
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hueSlider.Value = HueFromColor(color);
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};
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}
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// Set the initial state
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var colorManager = world.WorldActor.Info.TraitInfo<ColorPickerManagerInfo>();
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mixer.SetPaletteRange(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.HsvValueRange[0], colorManager.HsvValueRange[1]);
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mixer.SetColorLimits(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.V);
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mixer.OnChange += () => onChange(mixer.Color);
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mixer.Set(initialColor);
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hueSlider.Value = HueFromColor(initialColor);
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var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
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if (randomButton != null)
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{
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var terrainColors = modData.DefaultTerrainInfo
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.SelectMany(t => t.Value.RestrictedPlayerColors)
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.Distinct()
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.ToList();
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var playerColors = Enumerable.Empty<Color>();
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randomButton.OnClick = () => mixer.Set(colorManager.RandomValidColor(world.LocalRandom, terrainColors, playerColors));
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}
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if (initialFaction == null || !colorManager.FactionPreviewActors.TryGetValue(initialFaction, out var actorType))
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actorType = colorManager.PreviewActor;
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@@ -125,15 +116,16 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (!int.TryParse(yaml.Value, out paletteCustomRows))
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throw new YamlException($"Invalid value for PaletteCustomRows: {yaml.Value}");
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var presetColors = colorManager.PresetColors().ToList();
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for (var j = 0; j < palettePresetRows; j++)
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{
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for (var i = 0; i < paletteCols; i++)
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{
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var colorIndex = j * paletteCols + i;
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if (colorIndex >= colorManager.TeamColorPresets.Length)
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if (colorIndex >= presetColors.Count)
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break;
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var color = colorManager.TeamColorPresets[colorIndex];
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var color = presetColors[colorIndex];
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var newSwatch = (ColorBlockWidget)presetColorTemplate.Clone();
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newSwatch.GetColor = () => color;
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@@ -143,7 +135,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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newSwatch.OnMouseUp = m =>
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{
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mixer.Set(color);
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hueSlider.Value = HueFromColor(color);
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onChange(color);
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};
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@@ -166,7 +157,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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var color = Game.Settings.Player.CustomColors[colorIndex];
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mixer.Set(color);
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hueSlider.Value = HueFromColor(color);
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onChange(color);
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};
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@@ -198,12 +188,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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}
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static float HueFromColor(Color c)
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{
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c.ToAhsv(out _, out var h, out _, out _);
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return h;
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}
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public static void ShowColorDropDown(DropDownButtonWidget color, ColorPickerManagerInfo colorManager, WorldRenderer worldRenderer, Action onExit = null)
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{
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color.RemovePanel();
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