Restrict player color choices to the hue-saturation plane.

This commit is contained in:
Paul Chote
2021-04-10 22:29:41 +01:00
committed by teinarss
parent 4042d5b179
commit 560f1a6466
15 changed files with 285 additions and 516 deletions

View File

@@ -15,6 +15,6 @@ namespace OpenRA
{ {
public class DefaultPlayer : IGlobalModData public class DefaultPlayer : IGlobalModData
{ {
public readonly Color Color = Color.FromAhsl(0, 0, 238); public readonly Color Color = Color.FromArgb(0xEE, 0xEE, 0xEE);
} }
} }

View File

@@ -39,6 +39,7 @@ namespace OpenRA.Graphics
var (r, g, b) = original.ToLinear(); var (r, g, b) = original.ToLinear();
// Calculate the brightness (i.e HSV value) of the original colour // Calculate the brightness (i.e HSV value) of the original colour
// This inlines the single line of Color.RgbToHsv() that we need
var value = Math.Max(Math.Max(r, g), b); var value = Math.Max(Math.Max(r, g), b);
// Construct the new RGB color // Construct the new RGB color

View File

@@ -31,49 +31,17 @@ namespace OpenRA.Primitives
public static Color FromAhsl(int alpha, float h, float s, float l) public static Color FromAhsl(int alpha, float h, float s, float l)
{ {
// Convert from HSL to RGB // Convert HSL to HSV
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s); var v = l + s * Math.Min(l, 1 - l);
var p = 2 * l - q; var sv = v > 0 ? 2 * (1 - l / v) : 0;
float[] trgb = { h + 1 / 3.0f, h, h - 1 / 3.0f }; return FromAhsv(alpha, h, sv, v);
float[] rgb = { 0, 0, 0 };
for (var k = 0; k < 3; k++)
{
while (trgb[k] < 0) trgb[k] += 1.0f;
while (trgb[k] > 1) trgb[k] -= 1.0f;
}
for (var k = 0; k < 3; k++)
{
if (trgb[k] < 1 / 6.0f)
rgb[k] = p + ((q - p) * 6 * trgb[k]);
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5)
rgb[k] = q;
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3)
rgb[k] = p + ((q - p) * 6 * (2.0f / 3 - trgb[k]));
else
rgb[k] = p;
}
return FromArgb(alpha, (int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
}
public static Color FromAhsl(int h, int s, int l)
{
return FromAhsl(255, h / 255f, s / 255f, l / 255f);
}
public static Color FromAhsl(float h, float s, float l)
{
return FromAhsl(255, h, s, l);
} }
public static Color FromAhsv(int alpha, float h, float s, float v) public static Color FromAhsv(int alpha, float h, float s, float v)
{ {
var ll = 0.5f * (2 - s) * v; var (r, g, b) = HsvToRgb(h, s, v);
var ss = (ll >= 1 || v <= 0) ? 0 : 0.5f * s * v / (ll <= 0.5f ? ll : 1 - ll); return FromArgb(alpha, (byte)Math.Round(255 * r), (byte)Math.Round(255 * g), (byte)Math.Round(255 * b));
return FromAhsl(alpha, h, ss, ll);
} }
public static Color FromAhsv(float h, float s, float v) public static Color FromAhsv(float h, float s, float v)
@@ -83,13 +51,8 @@ namespace OpenRA.Primitives
public void ToAhsv(out int a, out float h, out float s, out float v) public void ToAhsv(out int a, out float h, out float s, out float v)
{ {
var ll = 2 * GetBrightness();
var ss = GetSaturation() * ((ll <= 1) ? ll : 2 - ll);
a = A; a = A;
h = GetHue() / 360f; (h, s, v) = RgbToHsv(R, G, B);
s = (2 * ss) / (ll + ss);
v = (ll + ss) / 2;
} }
Color(long argb) Color(long argb)
@@ -117,9 +80,84 @@ namespace OpenRA.Primitives
return FromArgb((byte)(argb >> 24), (byte)(argb >> 16), (byte)(argb >> 8), (byte)argb); return FromArgb((byte)(argb >> 24), (byte)(argb >> 16), (byte)(argb >> 8), (byte)argb);
} }
static float SrgbToLinear(float c)
{
// Standard gamma conversion equation: see e.g. http://entropymine.com/imageworsener/srgbformula/
return c <= 0.04045f ? c / 12.92f : (float)Math.Pow((c + 0.055f) / 1.055f, 2.4f);
}
static float LinearToSrgb(float c)
{
// Standard gamma conversion equation: see e.g. http://entropymine.com/imageworsener/srgbformula/
return c <= 0.0031308f ? c * 12.92f : 1.055f * (float)Math.Pow(c, 1.0f / 2.4f) - 0.055f;
}
public (float R, float G, float B) ToLinear()
{
// Undo pre-multiplied alpha and gamma correction
var r = SrgbToLinear((float)R / A);
var g = SrgbToLinear((float)G / A);
var b = SrgbToLinear((float)B / A);
return (r, g, b);
}
public static Color FromLinear(byte a, float r, float g, float b)
{
// Apply gamma correction and pre-multiplied alpha
return FromArgb(a,
(byte)Math.Round(LinearToSrgb(r) * a),
(byte)Math.Round(LinearToSrgb(g) * a),
(byte)Math.Round(LinearToSrgb(b) * a));
}
public static (float R, float G, float B) HsvToRgb(float h, float s, float v)
{
// Based on maths explained in http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
var px = Math.Abs(h * 6f - 3);
var py = Math.Abs((h + 2f / 3) % 1 * 6f - 3);
var pz = Math.Abs((h + 1f / 3) % 1 * 6f - 3);
var r = v * float2.Lerp(1f, (px - 1).Clamp(0, 1), s);
var g = v * float2.Lerp(1f, (py - 1).Clamp(0, 1), s);
var b = v * float2.Lerp(1f, (pz - 1).Clamp(0, 1), s);
return (r, g, b);
}
public static (float H, float S, float V) RgbToHsv(byte r, byte g, byte b)
{
return RgbToHsv(r / 255f, g / 255f, b / 255f);
}
public static (float H, float S, float V) RgbToHsv(float r, float g, float b)
{
// Based on maths explained in http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv
var rgbMax = Math.Max(r, Math.Max(g, b));
var rgbMin = Math.Min(r, Math.Min(g, b));
var delta = rgbMax - rgbMin;
var v = rgbMax;
// Greyscale colors are defined to have hue and saturation 0
if (delta == 0.0f)
return (0, 0, v);
float hue;
if (r == rgbMax)
hue = (g - b) / (6 * delta);
else if (g == rgbMax)
hue = (b - r) / (6 * delta) + 1 / 3f;
else
hue = (r - g) / (6 * delta) + 2 / 3f;
var h = hue - (int)hue;
var s = delta / rgbMax;
return (h, s, v);
}
public static bool TryParse(string value, out Color color) public static bool TryParse(string value, out Color color)
{ {
color = default(Color); color = default;
value = value.Trim(); value = value.Trim();
if (value.Length != 6 && value.Length != 8) if (value.Length != 6 && value.Length != 8)
return false; return false;
@@ -155,46 +193,6 @@ namespace OpenRA.Primitives
return (max + min) / 510f; return (max + min) / 510f;
} }
public float GetSaturation()
{
var min = Math.Min(R, Math.Min(G, B));
var max = Math.Max(R, Math.Max(G, B));
if (max == min)
return 0.0f;
var sum = max + min;
if (sum > byte.MaxValue)
sum = 510 - sum;
return (float)(max - min) / sum;
}
public float GetHue()
{
var min = Math.Min(R, Math.Min(G, B));
var max = Math.Max(R, Math.Max(G, B));
if (max == min)
return 0.0f;
var diff = (float)(max - min);
var rNorm = (max - R) / diff;
var gNorm = (max - G) / diff;
var bNorm = (max - B) / diff;
var hue = 0.0f;
if (R == max)
hue = 60.0f * (6.0f + bNorm - gNorm);
if (G == max)
hue = 60.0f * (2.0f + rNorm - bNorm);
if (B == max)
hue = 60.0f * (4.0f + gNorm - rNorm);
if (hue > 360.0f)
hue -= 360f;
return hue;
}
public byte A => (byte)(argb >> 24); public byte A => (byte)(argb >> 24);
public byte R => (byte)(argb >> 16); public byte R => (byte)(argb >> 16);
public byte G => (byte)(argb >> 8); public byte G => (byte)(argb >> 8);

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Scripting.Global
var s = (byte)saturation.Clamp(0, 255); var s = (byte)saturation.Clamp(0, 255);
var l = (byte)luminosity.Clamp(0, 255); var l = (byte)luminosity.Clamp(0, 255);
return Color.FromAhsl(h, s, l); return Color.FromAhsl(255, h / 255f, s / 255f, l / 255f);
} }
[Desc("Create a new color with the specified red/green/blue/[alpha] values.")] [Desc("Create a new color with the specified red/green/blue/[alpha] values.")]

View File

@@ -20,13 +20,22 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Configuration options for the lobby player color picker. Attach this to the world actor.")] [Desc("Configuration options for the lobby player color picker. Attach this to the world actor.")]
public class ColorPickerManagerInfo : TraitInfo<ColorPickerManager> public class ColorPickerManagerInfo : TraitInfo<ColorPickerManager>, IRulesetLoaded
{ {
// The bigger the color threshold, the less permissive is the algorithm [Desc("Minimum and maximum saturation levels that are valid for use.")]
public readonly int Threshold = 0x50; public readonly float[] HsvSaturationRange = { 0.3f, 0.95f };
public readonly float[] HsvSaturationRange = new[] { 0.25f, 1f };
public readonly float[] HsvValueRange = new[] { 0.2f, 1.0f }; [Desc("HSV value component for player colors.")]
public readonly Color[] TeamColorPresets = { }; public readonly float V = 0.95f;
[Desc("Perceptual color threshold for determining whether two colors are too similar.")]
public readonly float SimilarityThreshold = 0.314f;
[Desc("List of hue components for the preset colors in the palette tab. Each entry must have a corresponding PresetSaturations definition.")]
public readonly float[] PresetHues = { };
[Desc("List of saturation components for the preset colors in the palette tab. Each entry must have a corresponding PresetHues definition.")]
public readonly float[] PresetSaturations = { };
[PaletteReference] [PaletteReference]
public readonly string PaletteName = "colorpicker"; public readonly string PaletteName = "colorpicker";
@@ -40,9 +49,22 @@ namespace OpenRA.Mods.Common.Traits
"A dictionary of [faction name]: [actor name].")] "A dictionary of [faction name]: [actor name].")]
public readonly Dictionary<string, string> FactionPreviewActors = new Dictionary<string, string>(); public readonly Dictionary<string, string> FactionPreviewActors = new Dictionary<string, string>();
[FieldLoader.Require]
[Desc("Remap these indices to player colors.")] [Desc("Remap these indices to player colors.")]
public readonly int[] RemapIndices = { }; public readonly int[] RemapIndices = { };
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
if (PresetHues.Length != PresetSaturations.Length)
throw new YamlException("PresetHues and PresetSaturations must have the same number of elements.");
}
public IEnumerable<Color> PresetColors()
{
for (var i = 0; i < PresetHues.Length; i++)
yield return Color.FromAhsv(PresetHues[i], PresetSaturations[i], V);
}
public Color Color { get; private set; } public Color Color { get; private set; }
public void Update(WorldRenderer worldRenderer, Color color) public void Update(WorldRenderer worldRenderer, Color color)
@@ -56,161 +78,120 @@ namespace OpenRA.Mods.Common.Traits
worldRenderer.ReplacePalette(PaletteName, newPalette); worldRenderer.ReplacePalette(PaletteName, newPalette);
} }
double GetColorDelta(Color colorA, Color colorB) bool TryGetBlockingColor((float R, float G, float B) color, List<(float R, float G, float B)> candidateBlockers, out (float R, float G, float B) closestBlocker)
{ {
var rmean = (colorA.R + colorB.R) / 2.0; var closestDistance = SimilarityThreshold;
var r = colorA.R - colorB.R; closestBlocker = default;
var g = colorA.G - colorB.G;
var b = colorA.B - colorB.B;
var weightR = 2.0 + rmean / 256;
var weightG = 4.0;
var weightB = 2.0 + (255 - rmean) / 256;
return Math.Sqrt(weightR * r * r + weightG * g * g + weightB * b * b);
}
bool IsValid(Color askedColor, IEnumerable<Color> forbiddenColors, out Color forbiddenColor) foreach (var candidate in candidateBlockers)
{
var blockingColors = forbiddenColors
.Where(playerColor => GetColorDelta(askedColor, playerColor) < Threshold)
.Select(playerColor => new { Delta = GetColorDelta(askedColor, playerColor), Color = playerColor });
// Return the player that holds with the lowest difference
if (blockingColors.Any())
{ {
forbiddenColor = blockingColors.MinBy(aa => aa.Delta).Color; // Uses the perceptually based color metric explained by https://www.compuphase.com/cmetric.htm
return false; // Input colors are expected to be in the linear (non-gamma corrected) color space
var rmean = (color.R + candidate.R) / 2.0;
var r = color.R - candidate.R;
var g = color.G - candidate.G;
var b = color.B - candidate.B;
var weightR = 2.0 + rmean;
var weightG = 4.0;
var weightB = 3.0 - rmean;
var distance = (float)Math.Sqrt(weightR * r * r + weightG * g * g + weightB * b * b);
if (distance < closestDistance)
{
closestBlocker = candidate;
closestDistance = distance;
}
} }
forbiddenColor = default(Color); return closestDistance < SimilarityThreshold;
return true;
}
public bool IsValid(Color askedColor, out Color forbiddenColor, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, HashSet<string> errorMessages = null)
{
// Validate color against HSV
askedColor.ToAhsv(out _, out _, out var s, out var v);
if (s < HsvSaturationRange[0] || s > HsvSaturationRange[1] || v < HsvValueRange[0] || v > HsvValueRange[1])
{
errorMessages?.Add("Color was adjusted to be inside the allowed range.");
forbiddenColor = askedColor;
return false;
}
// Validate color against the current map tileset
if (!IsValid(askedColor, terrainColors, out forbiddenColor))
{
errorMessages?.Add("Color was adjusted to be less similar to the terrain.");
return false;
}
// Validate color against other clients
if (!IsValid(askedColor, playerColors, out forbiddenColor))
{
errorMessages?.Add("Color was adjusted to be less similar to another player.");
return false;
}
// Color is valid
forbiddenColor = default(Color);
return true;
} }
public Color RandomPresetColor(MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors) public Color RandomPresetColor(MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors)
{ {
if (TeamColorPresets.Any()) var terrainLinear = terrainColors.Select(c => c.ToLinear()).ToList();
var playerLinear = playerColors.Select(c => c.ToLinear()).ToList();
if (PresetHues.Any())
{ {
foreach (var c in TeamColorPresets.Shuffle(random)) foreach (var i in Exts.MakeArray(PresetHues.Length, x => x).Shuffle(random))
if (IsValid(c, out _, terrainColors, playerColors)) {
return c; var h = PresetHues[i];
var s = PresetSaturations[i];
var preset = Color.FromAhsv(h, s, V);
// Color may already be taken
var linear = preset.ToLinear();
if (!TryGetBlockingColor(linear, terrainLinear, out _) && !TryGetBlockingColor(linear, playerLinear, out _))
return preset;
}
} }
return RandomValidColor(random, terrainColors, playerColors); // Fall back to a random non-preset color
var randomHue = random.NextFloat();
var randomSat = float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat());
return MakeValid(randomHue, randomSat, random, terrainLinear, playerLinear, null);
} }
public Color RandomValidColor(MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors) public Color RandomValidColor(MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors)
{ {
Color color; var h = random.NextFloat();
do var s = float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat());
{ return MakeValid(h, s, random, terrainColors, playerColors, null);
var h = random.Next(255) / 255f;
var s = float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat());
var v = float2.Lerp(HsvValueRange[0], HsvValueRange[1], random.NextFloat());
color = Color.FromAhsv(h, s, v);
}
while (!IsValid(color, out _, terrainColors, playerColors));
return color;
} }
public Color MakeValid(Color askedColor, MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, Action<string> onError) public Color MakeValid(Color color, MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, Action<string> onError = null)
{ {
var errorMessages = new HashSet<string>(); color.ToAhsv(out _, out var h, out var s, out _);
return MakeValid(h, s, random, terrainColors, playerColors, onError);
}
if (IsValid(askedColor, out var forbiddenColor, terrainColors, playerColors, errorMessages)) Color MakeValid(float hue, float sat, MersenneTwister random, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, Action<string> onError)
return askedColor; {
var terrainLinear = terrainColors.Select(c => c.ToLinear()).ToList();
var playerLinear = playerColors.Select(c => c.ToLinear()).ToList();
// Vector between the 2 colors return MakeValid(hue, sat, random, terrainLinear, playerLinear, onError);
var vector = new double[] }
Color MakeValid(float hue, float sat, MersenneTwister random, List<(float R, float G, float B)> terrainLinear, List<(float R, float G, float B)> playerLinear, Action<string> onError)
{
// Clamp saturation without triggering a warning
// This can only happen due to rounding errors (common) or modified clients (rare)
sat = sat.Clamp(HsvSaturationRange[0], HsvSaturationRange[1]);
// Limit to 100 attempts, which is enough to move all the way around the hue range
string errorMessage = null;
var stepSign = 0;
for (var i = 0; i < 101; i++)
{ {
askedColor.R - forbiddenColor.R, var linear = Color.FromAhsv(hue, sat, V).ToLinear();
askedColor.G - forbiddenColor.G, if (TryGetBlockingColor(linear, terrainLinear, out var blocker))
askedColor.B - forbiddenColor.B errorMessage = "Color was adjusted to be less similar to the terrain.";
}; else if (TryGetBlockingColor(linear, playerLinear, out blocker))
errorMessage = "Color was adjusted to be less similar to another player.";
// Reduce vector by it's biggest value (more calculations, but more accuracy too) else
var vectorMax = vector.Max(vv => Math.Abs(vv));
if (vectorMax == 0)
{
vectorMax = 1; // Avoid division by 0
// Create a tiny vector to make the while loop maths work
vector[0] = 1;
vector[1] = 1;
vector[2] = 1;
}
vector[0] /= vectorMax;
vector[1] /= vectorMax;
vector[2] /= vectorMax;
// Color weights
var rmean = (double)(askedColor.R + forbiddenColor.R) / 2;
var weightVector = new[]
{
2.0 + rmean / 256,
4.0,
2.0 + (255 - rmean) / 256,
};
var attempt = 1;
Color color;
do
{
// If we reached the limit (The ii >= 255 prevents too much calculations)
if (attempt >= 255)
{ {
color = RandomPresetColor(random, terrainColors, playerColors); if (errorMessage != null)
errorMessages.Add("Color could not be adjusted enough, a new color has been picked."); onError?.Invoke(errorMessage);
break;
return Color.FromAhsv(hue, sat, V);
} }
// Apply vector to forbidden color // Pick a direction based on the first blocking color and step in hue
var r = (forbiddenColor.R + (int)(vector[0] * weightVector[0] * attempt)).Clamp(0, 255); // until we either find a suitable color or loop back to where we started.
var g = (forbiddenColor.G + (int)(vector[1] * weightVector[1] * attempt)).Clamp(0, 255); // This is a simple way to avoid being trapped between two blocking colors.
var b = (forbiddenColor.B + (int)(vector[2] * weightVector[2] * attempt)).Clamp(0, 255); if (stepSign == 0)
{
Color.FromLinear(255, blocker.R, blocker.G, blocker.B).ToAhsv(out _, out var blockerHue, out _, out _);
stepSign = blockerHue > hue ? -1 : 1;
}
// Get the alternative color attempt hue += stepSign * 0.01f;
color = Color.FromArgb(r, g, b);
attempt++;
} }
while (!IsValid(color, out forbiddenColor, terrainColors, playerColors, errorMessages));
// Coalesce the error messages to only print one of each type despite up to 255 iterations // Failed to find a solution within a reasonable time: return a random color without any validation
errorMessages.Do(onError); onError?.Invoke("Unable to determine a valid player color. A random color has been selected.");
return Color.FromAhsv(random.NextFloat(), float2.Lerp(HsvSaturationRange[0], HsvSaturationRange[1], random.NextFloat()), V);
return color;
} }
} }

View File

@@ -19,29 +19,22 @@ namespace OpenRA.Mods.Common.Widgets
{ {
public class ColorMixerWidget : Widget public class ColorMixerWidget : Widget
{ {
public float STrim = 0.025f;
public float VTrim = 0.025f;
public event Action OnChange = () => { }; public event Action OnChange = () => { };
public float H { get; private set; } public float H { get; private set; }
public float S { get; private set; } public float S { get; private set; }
public float V { get; private set; } public float V { get; private set; }
float minSat, maxSat;
byte[] front, back; Sheet mixerSheet;
Sprite mixerSprite; Sprite mixerSprite;
bool isMoving; bool isMoving;
bool update; public ColorMixerWidget()
readonly object syncWorker = new object(); {
readonly object bufferSync = new object(); V = 1.0f;
Thread workerThread; }
bool workerAlive;
float[] sRange = { 0.0f, 1.0f };
float[] vRange = { 0.0f, 1.0f };
public ColorMixerWidget() { }
public ColorMixerWidget(ColorMixerWidget other) public ColorMixerWidget(ColorMixerWidget other)
: base(other) : base(other)
{ {
@@ -49,118 +42,45 @@ namespace OpenRA.Mods.Common.Widgets
H = other.H; H = other.H;
S = other.S; S = other.S;
V = other.V; V = other.V;
minSat = other.minSat;
sRange = (float[])other.sRange.Clone(); maxSat = other.maxSat;
vRange = (float[])other.vRange.Clone();
STrim = other.STrim;
VTrim = other.VTrim;
} }
public void SetPaletteRange(float sMin, float sMax, float vMin, float vMax) public void SetColorLimits(float minSaturation, float maxSaturation, float v)
{ {
sRange[0] = sMin + STrim; minSat = minSaturation;
sRange[1] = sMax - STrim; maxSat = maxSaturation;
vRange[0] = vMin + VTrim; V = v;
vRange[1] = vMax - VTrim;
var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1); var buffer = new byte[4 * 256 * 256];
mixerSprite = new Sprite(mixerSprite.Sheet, rect, TextureChannel.RGBA); unsafe
{
// Generate palette in HSV
fixed (byte* cc = &buffer[0])
{
var c = (int*)cc;
for (var s = 0; s < 256; s++)
for (var h = 0; h < 256; h++)
(*(c + s * 256 + h)) = Color.FromAhsv(h / 255f, 1 - s / 255f, V).ToArgb();
}
}
var rect = new Rectangle(0, (int)(255 * (1 - maxSat)), 255, (int)(255 * (maxSat - minSat)) + 1);
mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.RGBA);
mixerSheet.GetTexture().SetData(buffer, 256, 256);
} }
public override void Initialize(WidgetArgs args) public override void Initialize(WidgetArgs args)
{ {
base.Initialize(args); base.Initialize(args);
sRange[0] += STrim; mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
sRange[1] -= STrim; SetColorLimits(minSat, maxSat, V);
vRange[0] += VTrim;
vRange[1] -= VTrim;
// Bitmap data is generated in a background thread and then flipped
front = new byte[4 * 256 * 256];
back = new byte[4 * 256 * 256];
var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
var mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
mixerSheet.GetTexture().SetData(front, 256, 256);
mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.RGBA);
GenerateBitmap();
}
void GenerateBitmap()
{
// Generating the selection bitmap is slow,
// so we do it in a background thread
lock (syncWorker)
{
update = true;
if (workerThread == null || !workerAlive)
{
workerThread = new Thread(GenerateBitmapWorker);
workerThread.Start();
}
}
}
void GenerateBitmapWorker()
{
lock (syncWorker)
workerAlive = true;
while (true)
{
float hue;
lock (syncWorker)
{
if (!update)
{
workerAlive = false;
break;
}
update = false;
// Take a local copy of the hue to generate to avoid tearing
hue = H;
}
unsafe
{
// Generate palette in HSV
fixed (byte* cc = &back[0])
{
var c = (int*)cc;
for (var v = 0; v < 256; v++)
for (var s = 0; s < 256; s++)
(*(c + (v * 256) + s)) = Color.FromAhsv(hue, s / 255f, (255 - v) / 255f).ToArgb();
}
}
lock (bufferSync)
{
var swap = front;
front = back;
back = swap;
}
}
} }
public override void Draw() public override void Draw()
{ {
if (Monitor.TryEnter(bufferSync))
{
try
{
mixerSprite.Sheet.GetTexture().SetData(front, 256, 256);
}
finally
{
Monitor.Exit(bufferSync);
}
}
Game.Renderer.RgbaSpriteRenderer.DrawSprite(mixerSprite, RenderOrigin, new float2(RenderBounds.Size)); Game.Renderer.RgbaSpriteRenderer.DrawSprite(mixerSprite, RenderOrigin, new float2(RenderBounds.Size));
var sprite = ChromeProvider.GetImage("lobby-bits", "colorpicker"); var sprite = ChromeProvider.GetImage("lobby-bits", "colorpicker");
@@ -172,17 +92,17 @@ namespace OpenRA.Mods.Common.Widgets
void SetValueFromPx(int2 xy) void SetValueFromPx(int2 xy)
{ {
var rb = RenderBounds; var rb = RenderBounds;
var s = sRange[0] + xy.X * (sRange[1] - sRange[0]) / rb.Width; var h = xy.X * 1f / rb.Width;
var v = sRange[1] - xy.Y * (vRange[1] - vRange[0]) / rb.Height; var s = float2.Lerp(minSat, maxSat, 1 - xy.Y * 1f / rb.Height);
S = s.Clamp(sRange[0], sRange[1]); H = h.Clamp(0, 1f);
V = v.Clamp(vRange[0], vRange[1]); S = s.Clamp(minSat, maxSat);
} }
int2 PxFromValue() int2 PxFromValue()
{ {
var rb = RenderBounds; var rb = RenderBounds;
var x = RenderBounds.Width * (S - sRange[0]) / (sRange[1] - sRange[0]); var x = RenderBounds.Width * H;
var y = RenderBounds.Height * (1 - (V - vRange[0]) / (vRange[1] - vRange[0])); var y = RenderBounds.Height * (1 - (S - minSat) / (maxSat - minSat));
return new int2((int)x.Clamp(0, rb.Width), (int)y.Clamp(0, rb.Height)); return new int2((int)x.Clamp(0, rb.Width), (int)y.Clamp(0, rb.Height));
} }
@@ -223,30 +143,18 @@ namespace OpenRA.Mods.Common.Widgets
public Color Color => Color.FromAhsv(H, S, V); public Color Color => Color.FromAhsv(H, S, V);
public void Set(float hue) /// <summary>
{ /// Set the color picker to nearest valid color to the given value.
if (H != hue) /// The saturation and brightness may be adjusted.
{ /// </summary>
H = hue;
GenerateBitmap();
OnChange();
}
}
public void Set(Color color) public void Set(Color color)
{ {
color.ToAhsv(out _, out var h, out var s, out var v); color.ToAhsv(out _, out var h, out var s, out _);
if (H != h || S != s || V != v) if (H != h || S != s)
{ {
if (H != h) H = h;
{ S = s.Clamp(minSat, maxSat);
H = h;
GenerateBitmap();
}
S = s.Clamp(sRange[0], sRange[1]);
V = v.Clamp(vRange[0], vRange[1]);
OnChange(); OnChange();
} }
} }

View File

@@ -1,56 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class HueSliderWidget : SliderWidget
{
Sprite hueSprite;
Sprite pickerSprite;
public HueSliderWidget() { }
public HueSliderWidget(HueSliderWidget other)
: base(other) { }
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
var hueSheet = new Sheet(SheetType.BGRA, new Size(256, 1));
hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.RGBA);
var hueData = new uint[1, 256];
for (var x = 0; x < 256; x++)
hueData[0, x] = (uint)Color.FromAhsv(x / 255f, 1, 1).ToArgb();
hueSheet.GetTexture().SetData(hueData);
pickerSprite = ChromeProvider.GetImage("lobby-bits", "huepicker");
}
public override void Draw()
{
if (!IsVisible())
return;
var ro = RenderOrigin;
var rb = RenderBounds;
Game.Renderer.RgbaSpriteRenderer.DrawSprite(hueSprite, ro, new float2(rb.Size));
var pos = RenderOrigin + new int2(PxFromValue(Value).Clamp(0, rb.Width - 1) - (int)pickerSprite.Size.X / 2, (rb.Height - (int)pickerSprite.Size.Y) / 2);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(pickerSprite, pos);
}
}
}

View File

@@ -28,33 +28,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public ColorPickerLogic(Widget widget, ModData modData, World world, Color initialColor, string initialFaction, Action<Color> onChange, public ColorPickerLogic(Widget widget, ModData modData, World world, Color initialColor, string initialFaction, Action<Color> onChange,
Dictionary<string, MiniYaml> logicArgs) Dictionary<string, MiniYaml> logicArgs)
{ {
var hueSlider = widget.Get<SliderWidget>("HUE");
var mixer = widget.Get<ColorMixerWidget>("MIXER"); var mixer = widget.Get<ColorMixerWidget>("MIXER");
var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
hueSlider.OnChange += _ => mixer.Set(hueSlider.Value);
mixer.OnChange += () => onChange(mixer.Color);
if (randomButton != null)
{
randomButton.OnClick = () =>
{
// Avoid colors with low sat or lum
var hue = (byte)Game.CosmeticRandom.Next(255);
var sat = (byte)Game.CosmeticRandom.Next(70, 255);
var lum = (byte)Game.CosmeticRandom.Next(70, 255);
var color = Color.FromAhsl(hue, sat, lum);
mixer.Set(color);
hueSlider.Value = HueFromColor(color);
};
}
// Set the initial state // Set the initial state
var colorManager = world.WorldActor.Info.TraitInfo<ColorPickerManagerInfo>(); var colorManager = world.WorldActor.Info.TraitInfo<ColorPickerManagerInfo>();
mixer.SetPaletteRange(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.HsvValueRange[0], colorManager.HsvValueRange[1]); mixer.SetColorLimits(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.V);
mixer.OnChange += () => onChange(mixer.Color);
mixer.Set(initialColor); mixer.Set(initialColor);
hueSlider.Value = HueFromColor(initialColor);
var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
if (randomButton != null)
{
var terrainColors = modData.DefaultTerrainInfo
.SelectMany(t => t.Value.RestrictedPlayerColors)
.Distinct()
.ToList();
var playerColors = Enumerable.Empty<Color>();
randomButton.OnClick = () => mixer.Set(colorManager.RandomValidColor(world.LocalRandom, terrainColors, playerColors));
}
if (initialFaction == null || !colorManager.FactionPreviewActors.TryGetValue(initialFaction, out var actorType)) if (initialFaction == null || !colorManager.FactionPreviewActors.TryGetValue(initialFaction, out var actorType))
actorType = colorManager.PreviewActor; actorType = colorManager.PreviewActor;
@@ -125,15 +116,16 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (!int.TryParse(yaml.Value, out paletteCustomRows)) if (!int.TryParse(yaml.Value, out paletteCustomRows))
throw new YamlException($"Invalid value for PaletteCustomRows: {yaml.Value}"); throw new YamlException($"Invalid value for PaletteCustomRows: {yaml.Value}");
var presetColors = colorManager.PresetColors().ToList();
for (var j = 0; j < palettePresetRows; j++) for (var j = 0; j < palettePresetRows; j++)
{ {
for (var i = 0; i < paletteCols; i++) for (var i = 0; i < paletteCols; i++)
{ {
var colorIndex = j * paletteCols + i; var colorIndex = j * paletteCols + i;
if (colorIndex >= colorManager.TeamColorPresets.Length) if (colorIndex >= presetColors.Count)
break; break;
var color = colorManager.TeamColorPresets[colorIndex]; var color = presetColors[colorIndex];
var newSwatch = (ColorBlockWidget)presetColorTemplate.Clone(); var newSwatch = (ColorBlockWidget)presetColorTemplate.Clone();
newSwatch.GetColor = () => color; newSwatch.GetColor = () => color;
@@ -143,7 +135,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
newSwatch.OnMouseUp = m => newSwatch.OnMouseUp = m =>
{ {
mixer.Set(color); mixer.Set(color);
hueSlider.Value = HueFromColor(color);
onChange(color); onChange(color);
}; };
@@ -166,7 +157,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{ {
var color = Game.Settings.Player.CustomColors[colorIndex]; var color = Game.Settings.Player.CustomColors[colorIndex];
mixer.Set(color); mixer.Set(color);
hueSlider.Value = HueFromColor(color);
onChange(color); onChange(color);
}; };
@@ -198,12 +188,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
} }
} }
static float HueFromColor(Color c)
{
c.ToAhsv(out _, out var h, out _, out _);
return h;
}
public static void ShowColorDropDown(DropDownButtonWidget color, ColorPickerManagerInfo colorManager, WorldRenderer worldRenderer, Action onExit = null) public static void ShowColorDropDown(DropDownButtonWidget color, ColorPickerManagerInfo colorManager, WorldRenderer worldRenderer, Action onExit = null)
{ {
color.RemovePanel(); color.RemovePanel();

View File

@@ -47,25 +47,12 @@ Background@COLOR_CHOOSER:
Width: PARENT_RIGHT - 91 Width: PARENT_RIGHT - 91
Height: PARENT_BOTTOM - 34 Height: PARENT_BOTTOM - 34
Children: Children:
Background@HUEBG: Background@MIXERBG:
Background: panel-black Background: panel-black
X: 0 X: 0
Y: 0 Y: 0
Width: PARENT_RIGHT Width: PARENT_RIGHT
Height: 17 Height: 114
Children:
HueSlider@HUE:
X: 2
Y: 2
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Ticks: 5
Background@MIXERBG:
Background: panel-black
X: 0
Y: 22
Width: PARENT_RIGHT
Height: 92
Children: Children:
ColorMixer@MIXER: ColorMixer@MIXER:
X: 2 X: 2

View File

@@ -257,7 +257,8 @@ World:
ColorPickerManager: ColorPickerManager:
PreviewActor: fact.colorpicker PreviewActor: fact.colorpicker
RemapIndices: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190 RemapIndices: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
TeamColorPresets: f70606, ff7a22, f8d3b3, f8e947, 94b319, f335a0, a64d6c, ce08f9, f5b2db, 12b572, 502048, 1d06f7, 328dff, 78dbf8, cef6b1, 391d1d PresetHues: 0, 0.125, 0.185, 0.4, 0.54, 0.66, 0.79, 0.875, 0, 0.14, 0.23, 0.43, 0.54, 0.625, 0.77, 0.85
PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5
EditorWorld: EditorWorld:
Inherits: ^BaseWorld Inherits: ^BaseWorld

View File

@@ -41,37 +41,18 @@ Background@COLOR_CHOOSER:
Width: 80 Width: 80
Text: Palette Text: Palette
Font: Bold Font: Bold
Container@MIXER_TAB: Background@MIXER_TAB:
Background: dialog3
X: 5 X: 5
Y: 5 Y: 5
Width: PARENT_RIGHT - 90 Width: PARENT_RIGHT - 90
Height: PARENT_BOTTOM - 34 Height: PARENT_BOTTOM - 34
Children: Children:
Background@HUEBG: ColorMixer@MIXER:
Background: dialog3 X: 2
X: 0 Y: 2
Y: 0 Width: PARENT_RIGHT - 4
Width: PARENT_RIGHT Height: PARENT_BOTTOM - 4
Height: 17
Children:
HueSlider@HUE:
X: 2
Y: 2
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Ticks: 5
Background@MIXERBG:
Background: dialog3
X: 0
Y: 22
Width: PARENT_RIGHT
Height: PARENT_BOTTOM - 22
Children:
ColorMixer@MIXER:
X: 2
Y: 2
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Background@PALETTE_TAB: Background@PALETTE_TAB:
Background: dialog3 Background: dialog3
X: 5 X: 5

View File

@@ -238,7 +238,8 @@ World:
ColorPickerManager: ColorPickerManager:
PreviewActor: carryall.colorpicker PreviewActor: carryall.colorpicker
RemapIndices: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240 RemapIndices: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
TeamColorPresets: 9023cd, f53333, ffae00, fff830, 87f506, f872ad, da06f3, ddb8ff, def7b2, 39c46f, 200738, 280df6, 2f86f2, 76d2f8, 498221, 392929 PresetHues: 0, 0.13, 0.18, 0.3, 0.475, 0.625, 0.82, 0.89, 0.97, 0.05, 0.23, 0.375, 0.525, 0.6, 0.75, 0.85
PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.5, 0.35, 0.4, 0.4, 0.5, 0.5, 0.4, 0.35
EditorWorld: EditorWorld:
Inherits: ^BaseWorld Inherits: ^BaseWorld

View File

@@ -283,7 +283,8 @@ World:
ColorPickerManager: ColorPickerManager:
PreviewActor: fact.colorpicker PreviewActor: fact.colorpicker
RemapIndices: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 RemapIndices: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
TeamColorPresets: f7b3b3, f50606, 98331f, f57606, f7bb06, f861a4, da06f3, ddb8ff, 06f739, cef7b2, 200738, 280df6, 2f86f2, 76d2f8, 34ba93, 391d1d PresetHues: 0, 0.125, 0.22, 0.375, 0.5, 0.56, 0.8, 0.88, 0, 0.15, 0.235, 0.4, 0.47, 0.55, 0.75, 0.85
PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5
EditorWorld: EditorWorld:
Inherits: ^BaseWorld Inherits: ^BaseWorld

View File

@@ -42,37 +42,18 @@ Background@COLOR_CHOOSER:
Width: 80 Width: 80
Text: Palette Text: Palette
Font: Bold Font: Bold
Container@MIXER_TAB: Background@MIXER_TAB:
Background: dialog3
X: 5 X: 5
Y: 5 Y: 5
Width: PARENT_RIGHT - 90 Width: PARENT_RIGHT - 90
Height: PARENT_BOTTOM - 34 Height: PARENT_BOTTOM - 34
Children: Children:
Background@HUEBG: ColorMixer@MIXER:
Background: dialog3 X: 2
X: 0 Y: 2
Y: 0 Width: PARENT_RIGHT - 4
Width: PARENT_RIGHT Height: PARENT_BOTTOM - 4
Height: 17
Children:
HueSlider@HUE:
X: 2
Y: 2
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Ticks: 5
Background@MIXERBG:
Background: dialog3
X: 0
Y: 22
Width: PARENT_RIGHT
Height: PARENT_BOTTOM - 22
Children:
ColorMixer@MIXER:
X: 2
Y: 2
Width: PARENT_RIGHT - 4
Height: PARENT_BOTTOM - 4
Background@PALETTE_TAB: Background@PALETTE_TAB:
Background: dialog3 Background: dialog3
X: 5 X: 5

View File

@@ -383,7 +383,8 @@ World:
ColorPickerManager: ColorPickerManager:
PreviewActor: mmch.colorpicker PreviewActor: mmch.colorpicker
RemapIndices: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 RemapIndices: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
TeamColorPresets: f70606, ff7a22, f8d3b3, f8e947, 94b319, f335a0, a64d6c, ce08f9, f5b2db, 12b572, 4A1948, 1d06f7, 328dff, 78dbf8, cef6b1, 391d1d PresetHues: 0, 0.125, 0.185, 0.4, 0.54, 0.66, 0.79, 0.875, 0, 0.14, 0.23, 0.43, 0.54, 0.625, 0.77, 0.85
PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5
EditorWorld: EditorWorld:
Inherits: ^BaseWorld Inherits: ^BaseWorld