Add crushing logic to aircraft.
This commit is contained in:
@@ -105,6 +105,7 @@ namespace OpenRA.Mods.Common.Activities
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soundPlayed = true;
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}
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// We are taking off, so remove influence in ground cells.
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if (self.IsAtGroundLevel())
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aircraft.RemoveInfluence();
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@@ -98,6 +98,7 @@ namespace OpenRA.Mods.Common.Activities
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soundPlayed = true;
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}
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// We are taking off, so remove influence in ground cells.
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if (self.IsAtGroundLevel())
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aircraft.RemoveInfluence();
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@@ -11,6 +11,7 @@
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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@@ -37,6 +38,13 @@ namespace OpenRA.Mods.Common.Activities
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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if (ChildActivity != null)
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return this;
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}
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if (IsCanceling)
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{
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aircraft.RemoveInfluence();
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@@ -48,11 +56,13 @@ namespace OpenRA.Mods.Common.Activities
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var landingCell = self.Location;
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if (!aircraft.CanLand(landingCell, ignoreActor))
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{
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QueueChild(self, new Wait(25), true);
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self.NotifyBlocker(landingCell);
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return this;
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}
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aircraft.AddInfluence(landingCell);
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aircraft.EnteringCell(self);
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landingInitiated = true;
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}
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@@ -63,6 +63,7 @@ namespace OpenRA.Mods.Common.Activities
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}
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aircraft.AddInfluence(landingCell);
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aircraft.EnteringCell(self);
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landingInitiated = true;
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}
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@@ -52,6 +52,12 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Can the actor be ordered to move in to shroud?")]
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public readonly bool MoveIntoShroud = true;
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[Desc("e.g. crate, wall, infantry")]
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public readonly BitSet<CrushClass> Crushes = default(BitSet<CrushClass>);
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[Desc("Types of damage that are caused while crushing. Leave empty for no damage types.")]
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public readonly BitSet<DamageType> CrushDamageTypes = default(BitSet<DamageType>);
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[VoiceReference] public readonly string Voice = "Action";
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[GrantedConditionReference]
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@@ -166,6 +172,8 @@ namespace OpenRA.Mods.Common.Traits
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INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyActorDisposing, INotifyBecomingIdle,
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IActorPreviewInitModifier, IIssueDeployOrder, IObservesVariables
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{
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static readonly Pair<CPos, SubCell>[] NoCells = { };
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public readonly AircraftInfo Info;
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readonly Actor self;
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@@ -183,7 +191,7 @@ namespace OpenRA.Mods.Common.Traits
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public Actor ReservedActor { get; private set; }
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public bool MayYieldReservation { get; private set; }
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public bool ForceLanding { get; private set; }
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CPos landingCell;
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CPos? landingCell;
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bool airborne;
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bool cruising;
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@@ -495,7 +503,12 @@ namespace OpenRA.Mods.Common.Traits
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public Pair<CPos, SubCell>[] OccupiedCells()
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{
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if (!self.IsAtGroundLevel())
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return new[] { Pair.New(landingCell, SubCell.FullCell) };
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{
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if (landingCell.HasValue)
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return new[] { Pair.New(landingCell.Value, SubCell.FullCell) };
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return NoCells;
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}
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return new[] { Pair.New(TopLeft, SubCell.FullCell) };
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}
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@@ -517,16 +530,12 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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foreach (var otherActor in self.World.ActorMap.GetActorsAt(cell))
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{
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if (otherActor != ignoreActor)
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if (IsBlockedBy(self, otherActor, ignoreActor))
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return false;
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}
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foreach (var otherActor in self.World.ActorMap.GetActorsAt(cell))
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{
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if (AircraftCanEnter(otherActor))
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return true;
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}
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var type = self.World.Map.GetTerrainInfo(cell).Type;
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return Info.LandableTerrainTypes.Contains(type);
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@@ -542,6 +551,35 @@ namespace OpenRA.Mods.Common.Traits
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return repairable != null && repairable.Info.RepairActors.Contains(host.Info.Name) && self.GetDamageState() != DamageState.Undamaged;
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}
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bool IsBlockedBy(Actor self, Actor otherActor, Actor ignoreActor)
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{
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// We are not blocked by the actor we are ignoring.
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if (otherActor == self || otherActor == ignoreActor)
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return false;
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// PERF: Only perform ITemporaryBlocker trait look-up if mod/map rules contain any actors that are temporary blockers
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if (self.World.RulesContainTemporaryBlocker)
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{
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// If there is a temporary blocker in our path, but we can remove it, we are not blocked.
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var temporaryBlocker = otherActor.TraitOrDefault<ITemporaryBlocker>();
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if (temporaryBlocker != null && temporaryBlocker.CanRemoveBlockage(otherActor, self))
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return false;
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}
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// If we cannot crush the other actor in our way, we are blocked.
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if (Info.Crushes.IsEmpty)
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return true;
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// If the other actor in our way cannot be crushed, we are blocked.
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// PERF: Avoid LINQ.
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var crushables = otherActor.TraitsImplementing<ICrushable>();
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foreach (var crushable in crushables)
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if (crushable.CrushableBy(otherActor, self, Info.Crushes))
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return false;
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return true;
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}
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public virtual IEnumerable<Activity> GetResupplyActivities(Actor a)
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{
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// The ResupplyAircraft activity guarantees that we're on the helipad/repair depot
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@@ -589,7 +627,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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else if (!Info.CanHover && !atLandAltitude)
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self.QueueActivity(new FlyCircle(self, -1, Info.IdleTurnSpeed > -1 ? Info.IdleTurnSpeed : TurnSpeed));
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else if (atLandAltitude && !CanLand(self.Location, self) && ReservedActor == null)
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else if (atLandAltitude && !CanLand(self.Location) && ReservedActor == null)
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self.QueueActivity(new TakeOff(self));
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else if (Info.CanHover && self.Info.HasTraitInfo<AutoCarryallInfo>() && Info.IdleTurnSpeed > -1)
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{
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@@ -629,16 +667,59 @@ namespace OpenRA.Mods.Common.Traits
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self.World.UpdateMaps(self, this);
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var altitude = self.World.Map.DistanceAboveTerrain(CenterPosition);
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var isAirborne = altitude.Length >= Info.MinAirborneAltitude;
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if (isAirborne && !airborne)
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OnAirborneAltitudeReached();
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else if (!isAirborne && airborne)
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OnAirborneAltitudeLeft();
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var isCruising = altitude == Info.CruiseAltitude;
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if (isCruising && !cruising)
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OnCruisingAltitudeReached();
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else if (!isCruising && cruising)
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OnCruisingAltitudeLeft();
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FinishedMoving(self);
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}
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public void FinishedMoving(Actor self)
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{
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// Only make actor crush if it is on the ground
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if (!self.IsAtGroundLevel())
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return;
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var actors = self.World.ActorMap.GetActorsAt(TopLeft).Where(a => a != self).ToList();
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if (!AnyCrushables(actors))
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return;
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var notifiers = actors.SelectMany(a => a.TraitsImplementing<INotifyCrushed>().Select(t => new TraitPair<INotifyCrushed>(a, t)));
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foreach (var notifyCrushed in notifiers)
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notifyCrushed.Trait.OnCrush(notifyCrushed.Actor, self, Info.Crushes);
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}
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bool AnyCrushables(List<Actor> actors)
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{
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var crushables = actors.SelectMany(a => a.TraitsImplementing<ICrushable>().Select(t => new TraitPair<ICrushable>(a, t))).ToList();
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if (crushables.Count == 0)
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return false;
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foreach (var crushes in crushables)
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if (crushes.Trait.CrushableBy(crushes.Actor, self, Info.Crushes))
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return true;
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return false;
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}
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public void EnteringCell(Actor self)
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{
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var actors = self.World.ActorMap.GetActorsAt(TopLeft).Where(a => a != self).ToList();
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if (!AnyCrushables(actors))
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return;
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var notifiers = actors.SelectMany(a => a.TraitsImplementing<INotifyCrushed>().Select(t => new TraitPair<INotifyCrushed>(a, t)));
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foreach (var notifyCrushed in notifiers)
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notifyCrushed.Trait.WarnCrush(notifyCrushed.Actor, self, Info.Crushes);
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}
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public void AddInfluence(CPos landingCell)
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@@ -652,6 +733,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (self.IsInWorld)
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self.World.ActorMap.RemoveInfluence(self, this);
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landingCell = null;
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}
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#endregion
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@@ -213,7 +213,7 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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}
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return !IsEmpty(self) && (aircraft == null || aircraft.CanLand(self.Location, self))
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return !IsEmpty(self) && (aircraft == null || aircraft.CanLand(self.Location))
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&& CurrentAdjacentCells != null && CurrentAdjacentCells.Any(c => Passengers.Any(p => p.Trait<IPositionable>().CanEnterCell(c, null, immediate)));
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}
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@@ -16,6 +16,7 @@ TRAN:
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TurnSpeed: 5
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Speed: 150
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
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Crushes: crate, infantry
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AltitudeVelocity: 0c100
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Health:
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HP: 9000
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@@ -239,6 +239,7 @@ TRAN:
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TurnSpeed: 5
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Speed: 128
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Gems
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Crushes: crate, mine, infantry
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AltitudeVelocity: 0c58
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WithIdleOverlay@ROTOR1AIR:
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Offset: 597,0,213
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@@ -11,6 +11,7 @@ DPOD:
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Speed: 149
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InitialFacing: 0
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LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
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Crushes: crate, infantry
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Health:
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HP: 6000
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Armor:
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@@ -46,6 +47,7 @@ DSHP:
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Speed: 168
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InitialFacing: 0
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LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
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Crushes: crate, infantry
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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IdealSeparation: 1275
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@@ -192,6 +194,7 @@ ORCATRAN:
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Speed: 84
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InitialFacing: 0
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LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
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Crushes: crate, infantry
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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IdealSeparation: 1275
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@@ -230,6 +233,7 @@ TRNSPORT:
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Speed: 149
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InitialFacing: 0
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LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
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Crushes: crate, infantry
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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AltitudeVelocity: 64
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