Give observers a minimap
This commit is contained in:
@@ -76,10 +76,33 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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Game.BeforeGameStart += UnregisterEvents;
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ingameRoot = widget.GetWidget("INGAME_ROOT");
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var playerRoot = ingameRoot.GetWidget("PLAYER_ROOT");
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if (world.LocalPlayer != null)
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Action onOptionsClick = () =>
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{
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var playerWidgets = widget.GetWidget("PLAYER_WIDGETS");
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if (menu != MenuType.None)
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{
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Widget.CloseWindow();
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menu = MenuType.None;
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}
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ingameRoot.IsVisible = () => false;
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Game.LoadWidget(world, "INGAME_MENU", Widget.RootWidget, new WidgetArgs()
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{
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{ "onExit", () => ingameRoot.IsVisible = () => true }
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});
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};
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// Observer
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if (world.LocalPlayer == null)
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{
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var observerWidgets = Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
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observerWidgets.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = onOptionsClick;
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}
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else
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{
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// Real player
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var playerWidgets = Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
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playerWidgets.IsVisible = () => true;
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var sidebarRoot = playerWidgets.GetWidget("SIDEBAR_BACKGROUND");
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@@ -110,46 +133,33 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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SetupProductionGroupButton(queueTypes.GetWidget<ButtonWidget>("INFANTRY"), "Infantry");
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SetupProductionGroupButton(queueTypes.GetWidget<ButtonWidget>("VEHICLE"), "Vehicle");
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SetupProductionGroupButton(queueTypes.GetWidget<ButtonWidget>("AIRCRAFT"), "Aircraft");
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playerWidgets.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = onOptionsClick;
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var cheatsButton = playerWidgets.GetWidget<ButtonWidget>("CHEATS_BUTTON");
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cheatsButton.OnClick = () =>
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{
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if (menu != MenuType.None)
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Widget.CloseWindow();
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menu = MenuType.Cheats;
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Game.OpenWindow("CHEATS_PANEL", new WidgetArgs() {{"onExit", () => menu = MenuType.None }});
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};
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cheatsButton.IsVisible = () => world.LocalPlayer != null && world.LobbyInfo.GlobalSettings.AllowCheats;
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var postgameBG = ingameRoot.GetWidget("POSTGAME_BG");
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postgameBG.IsVisible = () =>
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{
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return world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
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};
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postgameBG.GetWidget<LabelWidget>("TEXT").GetText = () =>
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{
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var state = world.LocalPlayer.WinState;
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return (state == WinState.Undefined)? "" :
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((state == WinState.Lost)? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
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};
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}
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ingameRoot.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = () =>
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{
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if (menu != MenuType.None)
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{
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Widget.CloseWindow();
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menu = MenuType.None;
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}
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ingameRoot.IsVisible = () => false;
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Game.LoadWidget(world, "INGAME_MENU", Widget.RootWidget, new WidgetArgs()
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{
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{ "onExit", () => ingameRoot.IsVisible = () => true }
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});
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};
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var cheatsButton = ingameRoot.GetWidget<ButtonWidget>("CHEATS_BUTTON");
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cheatsButton.OnClick = () =>
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{
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if (menu != MenuType.None)
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Widget.CloseWindow();
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menu = MenuType.Cheats;
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Game.OpenWindow("CHEATS_PANEL", new WidgetArgs() {{"onExit", () => menu = MenuType.None }});
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};
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cheatsButton.IsVisible = () => world.LocalPlayer != null && world.LobbyInfo.GlobalSettings.AllowCheats;
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var postgameBG = ingameRoot.GetWidget("POSTGAME_BG");
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postgameBG.IsVisible = () =>
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{
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return world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
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};
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postgameBG.GetWidget<LabelWidget>("TEXT").GetText = () =>
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{
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var state = world.LocalPlayer.WinState;
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return (state == WinState.Undefined)? "" :
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((state == WinState.Lost)? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
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};
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}
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}
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}
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