diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index 46a69f055c..9fb1026965 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -855,6 +855,7 @@
+
diff --git a/OpenRA.Mods.Common/UpdateRules/Rules/DefineSquadExcludeHarvester.cs b/OpenRA.Mods.Common/UpdateRules/Rules/DefineSquadExcludeHarvester.cs
new file mode 100644
index 0000000000..714c45fedb
--- /dev/null
+++ b/OpenRA.Mods.Common/UpdateRules/Rules/DefineSquadExcludeHarvester.cs
@@ -0,0 +1,61 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System.Collections.Generic;
+using System.Linq;
+
+namespace OpenRA.Mods.Common.UpdateRules.Rules
+{
+ public class DefineSquadExcludeHarvester : UpdateRule
+ {
+ public override string Name { get { return "Add harvesters to ExcludeFromSquads"; } }
+ public override string Description
+ {
+ get
+ {
+ return "HackyAI no longer automatically excludes actors with Harvester trait from attack squads.\n" +
+ "They need to be explicitly added to ExcludeFromSquads.";
+ }
+ }
+
+ readonly List locations = new List();
+
+ public override IEnumerable BeforeUpdate(ModData modData)
+ {
+ // Reset state for each mod/map
+ locations.Clear();
+ yield break;
+ }
+
+ public override IEnumerable AfterUpdate(ModData modData)
+ {
+ if (locations.Any())
+ yield return "The automatic exclusion of harvesters from AI squads has been removed.\n"
+ + "You may wish to add your harvester-type actors to `ExcludeFromSquads` under `UnitCommonNames`\n"
+ + "at the following locations.\n"
+ + UpdateUtils.FormatMessageList(locations.Select(l => l.ToString()));
+ }
+
+ public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNode actorNode)
+ {
+ foreach (var hackyAINode in actorNode.ChildrenMatching("HackyAI"))
+ {
+ var commonNamesNode = hackyAINode.LastChildMatching("UnitsCommonNames");
+ if (commonNamesNode != null)
+ locations.Add(commonNamesNode.Location);
+ else
+ locations.Add(hackyAINode.Location);
+ }
+
+ yield break;
+ }
+ }
+}