Revert "DevEnableTech now displays from all factions"
This reverts commit 5d5f302d07.
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA.AI
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return false;
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HackyAI.BotDebug("AI: {0} is starting production of {1}".F(player, item.Name));
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world.IssueOrder(Order.StartProduction(queue.Actor, queue.QueueID, item.Name, 1));
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world.IssueOrder(Order.StartProduction(queue.Actor, item.Name, 1));
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}
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// Production is complete
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA.AI
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if (location == null)
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{
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HackyAI.BotDebug("AI: {0} has nowhere to place {1}".F(player, currentBuilding.Item));
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world.IssueOrder(Order.CancelProduction(queue.Actor, queue.QueueID, currentBuilding.Item, 1));
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world.IssueOrder(Order.CancelProduction(queue.Actor, currentBuilding.Item, 1));
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}
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else
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{
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@@ -886,7 +886,7 @@ namespace OpenRA.Mods.RA.AI
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ChooseUnitToBuild(queue);
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if (unit != null && Info.UnitsToBuild.Any(u => u.Key == unit.Name))
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world.IssueOrder(Order.StartProduction(queue.Actor, queue.QueueID, unit.Name, 1));
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world.IssueOrder(Order.StartProduction(queue.Actor, unit.Name, 1));
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}
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void BuildUnit(string category, string name)
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@@ -896,7 +896,7 @@ namespace OpenRA.Mods.RA.AI
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return;
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if (Map.Rules.Actors[name] != null)
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world.IssueOrder(Order.StartProduction(queue.Actor, queue.QueueID, name, 1));
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world.IssueOrder(Order.StartProduction(queue.Actor, name, 1));
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}
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public void Damaged(Actor self, AttackInfo e)
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