From 5646f4118f2aa2c589b20ae14125257a3c3f0b28 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 27 Sep 2015 16:25:06 +0200 Subject: [PATCH] Make D2k infantry no longer attract worms --- mods/d2k/rules/infantry.yaml | 14 -------------- 1 file changed, 14 deletions(-) diff --git a/mods/d2k/rules/infantry.yaml b/mods/d2k/rules/infantry.yaml index b7b252590e..b8bfb8af76 100644 --- a/mods/d2k/rules/infantry.yaml +++ b/mods/d2k/rules/infantry.yaml @@ -19,8 +19,6 @@ light_inf: AttackFrontal: WithInfantryBody: AttackSequence: shoot - AttractsWorms: - Intensity: 120 engineer: Inherits: ^Infantry @@ -45,8 +43,6 @@ engineer: Captures: CaptureTypes: building, husk -AutoTarget: - AttractsWorms: - Intensity: 180 Voiced: VoiceSet: EngineerVoice @@ -73,8 +69,6 @@ trooper: AttackFrontal: WithInfantryBody: AttackSequence: shoot - AttractsWorms: - Intensity: 180 medic: Inherits: ^Infantry @@ -104,8 +98,6 @@ medic: AttackSequence: heal Passenger: PipType: Blue - AttractsWorms: - Intensity: 180 Voiced: VoiceSet: EngineerVoice @@ -174,8 +166,6 @@ grenadier: Explodes: Weapon: GrenDeath EmptyWeapon: GrenDeath - AttractsWorms: - Intensity: 180 sardaukar: Inherits: ^Infantry @@ -203,8 +193,6 @@ sardaukar: Armament@SECONDARY: Weapon: M_HMG AttackFrontal: - AttractsWorms: - Intensity: 180 Voiced: VoiceSet: GenericVoice Explodes: @@ -232,8 +220,6 @@ saboteur: C4Demolition: C4Delay: 45 -AutoTarget: - AttractsWorms: - Intensity: 120 Cloak: InitialDelay: 85 CloakDelay: 85