Manual cleanup.
This commit is contained in:
@@ -25,7 +25,6 @@ FACT:
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Type: Building.GDI
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Type: Building.GDI
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Factions: gdi
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Factions: gdi
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Group: Building
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Group: Building
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BuildDurationModifier: 100
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LowPowerSlowdown: 2
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LowPowerSlowdown: 2
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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@@ -33,7 +32,6 @@ FACT:
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Type: Building.Nod
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Type: Building.Nod
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Factions: nod
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Factions: nod
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Group: Building
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Group: Building
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BuildDurationModifier: 100
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LowPowerSlowdown: 2
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LowPowerSlowdown: 2
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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@@ -41,7 +39,6 @@ FACT:
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Type: Defence.GDI
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Type: Defence.GDI
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Factions: gdi
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Factions: gdi
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Group: Defence
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Group: Defence
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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@@ -49,7 +46,6 @@ FACT:
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Type: Defence.Nod
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Type: Defence.Nod
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Factions: nod
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Factions: nod
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Group: Defence
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Group: Defence
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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@@ -260,7 +256,6 @@ PYLE:
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Type: Infantry.GDI
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Type: Infantry.GDI
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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RequireOwner: false
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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@@ -301,7 +296,6 @@ HAND:
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Type: Infantry.Nod
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Type: Infantry.Nod
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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RequireOwner: false
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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@@ -347,7 +341,6 @@ AFLD:
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Type: Vehicle.Nod
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Type: Vehicle.Nod
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Group: Vehicle
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Group: Vehicle
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RequireOwner: false
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RequireOwner: false
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ReadyAudio:
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ReadyAudio:
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ProductionBar:
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ProductionBar:
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@@ -394,7 +387,6 @@ WEAP:
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Type: Vehicle.GDI
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Type: Vehicle.GDI
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RequireOwner: false
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RequireOwner: false
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Group: Vehicle
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Group: Vehicle
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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@@ -432,13 +424,11 @@ HPAD:
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Type: Aircraft.GDI
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Type: Aircraft.GDI
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Factions: gdi
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Factions: gdi
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Group: Aircraft
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Group: Aircraft
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionQueue@Nod:
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ProductionQueue@Nod:
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Type: Aircraft.Nod
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Type: Aircraft.Nod
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Factions: nod
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Factions: nod
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Group: Aircraft
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Group: Aircraft
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar@GDI:
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ProductionBar@GDI:
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ProductionType: Aircraft.GDI
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ProductionType: Aircraft.GDI
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@@ -69,7 +69,6 @@ BIO:
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Type: Biolab
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Type: Biolab
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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RequireOwner: false
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar:
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ProductionBar:
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RallyPoint:
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RallyPoint:
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@@ -53,8 +53,6 @@ SILO:
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Prerequisites: ~disabled
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Prerequisites: ~disabled
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Player:
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Player:
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ClassicProductionQueue@Building:
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BuildDurationModifier: 100
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Shroud:
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Shroud:
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FogLocked: True
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FogLocked: True
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FogEnabled: True
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FogEnabled: True
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@@ -3,38 +3,32 @@ Player:
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TechTree:
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TechTree:
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ClassicProductionQueue@Building:
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ClassicProductionQueue@Building:
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Type: Building
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Type: Building
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Defense:
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ClassicProductionQueue@Defense:
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Type: Defense
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Type: Defense
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Vehicle:
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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Type: Vehicle
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Infantry:
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ClassicProductionQueue@Infantry:
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Type: Infantry
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Type: Infantry
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Ship:
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ClassicProductionQueue@Ship:
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Type: Ship
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Type: Ship
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Aircraft:
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ClassicProductionQueue@Aircraft:
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Type: Aircraft
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Type: Aircraft
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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SpeedUp: True
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SpeedUp: True
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