From 56a8653bc6bbc1c0c508fb4c047f489da5fb96df Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sat, 12 Mar 2011 23:41:28 +1300 Subject: [PATCH] #582 dont use water explosions for impacts ABOVE water --- OpenRA.Mods.RA/Combat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Combat.cs b/OpenRA.Mods.RA/Combat.cs index 7b2860d8b8..37ee804484 100755 --- a/OpenRA.Mods.RA/Combat.cs +++ b/OpenRA.Mods.RA/Combat.cs @@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA if (!world.Map.IsInMap(targetTile)) return; - var isWater = world.GetTerrainInfo(targetTile).IsWater; + var isWater = args.destAltitude == 0 && world.GetTerrainInfo(targetTile).IsWater; var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion; if (explosionType != null)