Singleplayer campaign support: player/world init
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39
OpenRA.Mods.RA/CreateMPPlayers.cs
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39
OpenRA.Mods.RA/CreateMPPlayers.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CreateMPPlayersInfo : TraitInfo<CreateMPPlayers> { }
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public class CreateMPPlayers : ICreatePlayers
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{
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public Dictionary<string, Player> Players = new Dictionary<string, Player>();
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public void CreatePlayers(World w)
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{
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// Add real players
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w.SetLocalPlayer(Game.LocalClientId);
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foreach (var c in Game.LobbyInfo.Clients)
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w.AddPlayer(new Player(w, c));
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foreach (var p in w.players.Values)
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foreach (var q in w.players.Values)
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{
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if (!p.Stances.ContainsKey(q))
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p.Stances[q] = Game.ChooseInitialStance(p, q);
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}
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}
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}
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}
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