Singleplayer campaign support: player/world init

This commit is contained in:
Paul Chote
2010-08-16 15:19:53 +12:00
parent d6f0a03270
commit 56b0da0b13
13 changed files with 155 additions and 49 deletions

View File

@@ -0,0 +1,39 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class CreateMPPlayersInfo : TraitInfo<CreateMPPlayers> { }
public class CreateMPPlayers : ICreatePlayers
{
public Dictionary<string, Player> Players = new Dictionary<string, Player>();
public void CreatePlayers(World w)
{
// Add real players
w.SetLocalPlayer(Game.LocalClientId);
foreach (var c in Game.LobbyInfo.Clients)
w.AddPlayer(new Player(w, c));
foreach (var p in w.players.Values)
foreach (var q in w.players.Values)
{
if (!p.Stances.ContainsKey(q))
p.Stances[q] = Game.ChooseInitialStance(p, q);
}
}
}
}