Singleplayer campaign support: player/world init
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@@ -18,12 +18,12 @@ namespace OpenRA.Mods.RA
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class DefaultShellmapScript: ILoadWorldHook, ITick
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{
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Dictionary<string, Actor> MapActors;
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Dictionary<string, Actor> Actors;
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public void WorldLoaded(World w)
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{
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Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
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MapActors = w.WorldActor.Trait<SpawnMapActors>().MapActors;
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Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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}
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int ticks = 0;
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@@ -31,15 +31,15 @@ namespace OpenRA.Mods.RA
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{
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if (ticks == 250)
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{
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MapActors["pdox"].Trait<Chronosphere>().Teleport(MapActors["ca1"], new int2(90, 70));
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MapActors["pdox"].Trait<Chronosphere>().Teleport(MapActors["ca2"], new int2(92, 71));
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Actors["pdox"].Trait<Chronosphere>().Teleport(Actors["ca1"], new int2(90, 70));
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Actors["pdox"].Trait<Chronosphere>().Teleport(Actors["ca2"], new int2(92, 71));
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}
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if (ticks == 100)
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MapActors["mslo1"].Trait<NukeSilo>().Attack(new int2(96,53));
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Actors["mslo1"].Trait<NukeSilo>().Attack(new int2(96,53));
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if (ticks == 110)
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MapActors["mslo2"].Trait<NukeSilo>().Attack(new int2(92,53));
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Actors["mslo2"].Trait<NukeSilo>().Attack(new int2(92,53));
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if (ticks == 120)
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MapActors["mslo3"].Trait<NukeSilo>().Attack(new int2(94,50));
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Actors["mslo3"].Trait<NukeSilo>().Attack(new int2(94,50));
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ticks++;
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}
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